Contract Mid Level 2D Concept Artist-Exteriors

November 14, 2024

Job Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game “Poppy Playtime”.  Poppy Playtime is one of hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand’s popularity, Poppy Playtime had 7.5 billion views of Huggy Wuggy videos on YouTube.

Poppy Playtime fans and their engagement with the brand and its lore are at the heart of what we do in consumer products at Mob Entertainment. As the Product Developer (Merchandise) you play a critical role in extending the Poppy Playtime brand and favorite characters like Huggy Wuggy and the Smiling Critters into new areas, and working with best-in-class licensees to bring great products and experiences to life for our fans around the world. 

Mob Entertainment is seeking a skilled Mid-Level 2D Concept Artist to design immersive exterior environments for our upcoming unannounced project. In this role, you will work closely with the art and design teams to create high-quality concept art that defines the look and feel of the game’s outdoor spaces. With a strong grasp of composition, lighting, and environmental storytelling, you’ll develop detailed, atmospheric landscapes, including terrain, foliage, and flora, that inspire and guide the production of in-game assets. This position is ideal for an artist passionate about crafting expansive, imaginative worlds with touches of the fantastical or futuristic.

Responsibilities:

  • Create detailed concept art for a variety of exterior environments, from vast landscapes to intimate outdoor settings, that align with the game’s visual style and artistic direction.
  • Design unique natural and architectural elements, including foliage, terrain, rocks, and flora, to enrich the visual storytelling and atmosphere of each outdoor space.
  • Develop sketches, line art, and fully-rendered concepts that capture composition, lighting, mood, and scale to communicate the atmosphere and story of each environment.
  • Collaborate with level designers, environment artists, and other team members to ensure each exterior concept serves gameplay and narrative objectives.
  • Produce orthographic views, reference sheets, and detailed breakdowns to guide the 3D environment team in translating concepts into game-ready assets.
  • Explore variations in terrain, foliage types, and natural textures to create diverse and visually engaging landscapes.
  • Maintain consistency in style and quality across all environment concepts, iterating on designs based on feedback from the art director and other team members.

Requirements:

  • Proven experience in 2D concept art with a focus on environment design, and a portfolio showcasing high-quality exterior environments.
  • Strong understanding of spatial design, perspective, composition, and lighting, with the ability to create immersive, visually compelling landscapes.
  • Proficiency in digital painting software such as Photoshop, with the ability to produce polished, detailed concepts.
  • Ability to work from a creative brief and integrate feedback effectively, adapting designs to meet project goals.
  • Experience working collaboratively within a production environment to ensure concepts align with gameplay and technical requirements.

Preferred Qualifications:

  • Experience designing stylized or imaginative exterior environments, particularly for games or animation.
  • Familiarity with the production pipeline for 3D environments and an understanding of how concept art guides asset creation.
  • Interest in crafting expansive, immersive worlds with the ability to create natural elements like foliage, terrain, and flora that feel grounded yet imaginative.
  • Strong communication skills and the ability to work collaboratively across multiple departments.