Job Description
📢 We are seeking a versatile Technical Artist to work on one of the most exciting boxing game experiences! For over a decade, we’ve been working on the world’s best and most recognizable mobile boxing franchise – Real Boxing. As our new Senior Technical Artist, you’ll be working alongside the multi-disciplinary team of Real Boxing 3 – creating a game world that players will enjoy for years to come.
Seniority Level: Senior | Salary: 14-18 k [PLN on B2B]
🥊 Responsibilities:
- Collaborating with artists and developers to integrate art assets into the game engine.
- Producing high-end visuals within memory constraints and performance guidelines.
- Material creation – design complex materials and instruct artists on best practices for material creation.
- Lighting – be well versed in the various lighting techniques and instruct the artists in lighting best practices.
- Optimization – optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.
- Technical support to the Team in day-by-day production issues.
- Creating and maintain technical documentation.
- Sharing with the Team best practices and new tools.
🥊 Requirements:
- Extensive experience working with Unity Engine. Minimum 5 years and one completed commercial project in portfolio. Ideally in the mobile game industry.
- Significant experience with Unity 3D and understanding of mobile platforms’ strengths and limitations.
- Strong skills and experience in software development in Unity 3D and C#.
- Knowledge of 3D asset creation pipeline.
- Excellent knowledge and interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, Physics.
- Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler).
- Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL)
- Knowledge of the new Unity Scriptable render pipeline (URP and HDRP).
- Experience with different Unity render pipelines (HDRP/URP).
🥊 What do we offer?
- 🚀 Opportunity to grow competencies in a team of experienced professionals (seniors and industry experts!),
- 💻 Total flexibility on working on-site (office in Bydgoszcz) and remotely, as well as planning your daily work cycle.
- 💡 Being a part of an independent team with as little beaurocracy and as much transparency as it’s possible,
- 🤝 Competitive stable salary adequate to experience,
- 🤸♂️ Other cool stuff that supports physical, emotional, and intellectual well-being like sports pay-offs, private medical care, and team integrations.
Recruitment flow for this specific position:
First interview + Technical interview.