What is solo hunters tier list? Building a strong character in Solo Hunters isn’t about one single choice. It’s a combination of your class, weapon, powers, armor, and rings all working together. But before you worry about gear and abilities, your class choice sets the foundation for how effective your build will be.
Classes in Solo Hunters don’t change your playstyle directly. Instead, they provide stat bonuses that heavily influence how much damage you deal, how tanky you are, and how reliable your build feels in different stages of the game.
This guide focuses on the Solo Hunters tier list, ranking every class from S to C tier, explaining why they sit there, and helping you decide which one fits your playstyle best.
|How Classes Work in Solo Hunters
Classes are purely stat-based bonuses. You won’t unlock new abilities by switching classes, but the right stats can massively improve your damage output or survivability.
You can only obtain classes through Class Rerolls, which are purchased or earned through redeemable codes. Once unlocked, you can view and manage your class in the Stats menu in the top-right corner of the screen.
Because rerolls are limited, choosing the right class early can save you a lot of grinding later.
Solo Hunters Class Tier List
| Tier | Class | Rarity | Stat Bonuses | Why This Class Ranks Here |
|---|---|---|---|---|
| S | Mage | Legendary | +40% Magic Damage | Best class for Power and Rune builds. Scales incredibly well into late game once mastery is farmed, offering strong AOE damage and fast clears in high-density zones. |
| S | Tank | Legendary | +40% Health +20% M1 Damage | Best overall class in the game. Extremely reliable DPS through weapons with no cooldown dependency and the highest survivability thanks to massive HP bonuses. |
| A | Assassin | Mythic | +20% M1 Damage +20% Magic Damage +20% Health | Strong hybrid class that balances weapon DPS and magic damage. Flexible and versatile, but pure builds still outperform it in raw damage output. |
| B | Elf | Epic | +25% Magic Damage | Focused on raw magic damage but lacks any health bonus. Slightly higher DPS than Summoner, but far less forgiving in solo content. |
| B | Summoner | Epic | +20% Health +20% Magic Damage | Safer alternative to Elf for magic builds. Loses a bit of damage but gains survivability, making it more reliable for solo players. |
| C | Knight | Rare | +10% M1 Damage +10% Health +10% Magic Damage | A weaker version of Assassin with very low stat bonuses. Only viable early game or if no better class is available. |
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If you’re aiming for the strongest builds in Solo Hunters, class choice matters more than it might seem at first.
- Tank is the best all-around class and ideal for weapon builds
- Mage dominates late-game magic and rune builds
- Assassin is your best hybrid option
- Elf and Summoner are playable but less optimal
- Knight should only be used temporarily
Picking the right class early can save you time, resources, and frustration later on, especially once the game starts pushing harder content.



