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	<title>Remote Archives - Gigletter</title>
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	<description>Remote Full time jobs</description>
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	<title>Remote Archives - Gigletter</title>
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<site xmlns="com-wordpress:feed-additions:1">235634223</site>	<item>
		<title>Product Marketing Manager (Radiotech)</title>
		<link>https://thegigletter.com/job/product-marketing-manager-radiotech/</link>
					<comments>https://thegigletter.com/job/product-marketing-manager-radiotech/#respond</comments>
		
		<dc:creator><![CDATA[filestage]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 10:33:23 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35398</guid>

					<description><![CDATA[<p>At Radiotech, we believe music belongs to everyone — not just those who grew up taking lessons. As a product company inside the Gismart ecosystem, we’ve spent years building apps that make music feel approachable, fun, and deeply human. With 23 apps across iOS and Android and over 500 million downloads worldwide, our products have [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/product-marketing-manager-radiotech/">Product Marketing Manager (Radiotech)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>At Radiotech, we believe music belongs to everyone — not just those who grew up taking lessons. As a product company inside the Gismart ecosystem, we’ve spent years building apps that make music feel approachable, fun, and deeply human. With 23 apps across iOS and Android and over 500 million downloads worldwide, our products have found their way into the hands of musicians, beginners, and curious souls across the globe. We see music as a universal language. Our job is to make sure more people can speak it.</p>



<h4 class="wp-block-heading">Requirements</h4>



<ul class="wp-block-list">
<li>2+ years in Product Marketing / Growth / CRO for web funnels or subscription products.</li>



<li>Proven track record of measurable core-metric uplifts (CR2Pay, LTV, ARPU) tied to specific, documented hypotheses — not just “ran tests.”</li>



<li>Hands-on experience with web funnel builders (Web2Wave, Funnel Fox, ClickFunnels, Unbounce, or similar) or comparable no-code/low-code funnel infrastructure.</li>



<li>Working knowledge of A/B testing methodology: hypothesis design, statistical significance, segmentation, sequential/parallel test management.</li>



<li>Experience with email/CRM lifecycle tools (Reteno or similar) — consent flows, triggered sequences, win-back, cancellation.</li>



<li>Comfortable working directly with developers on funnel/checkout implementation (API-level understanding is a plus, not required to code).</li>



<li>Strong command of analytics/tracking tools: Amplitude, GA4, AppsFlyer, or equivalent.</li>



<li>Hands-on experience using AI coding assistants (Claude, ChatGPT, or similar) to build, debug, or modify funnel/landing page code, scripts, or automations.</li>



<li>English sufficient for cross-functional and international team communication.</li>
</ul>



<h4 class="wp-block-heading">Responsibilities</h4>



<ul class="wp-block-list">
<li>Own funnel performance end-to-end: visit → quiz/onboarding → paywall → checkout → post-purchase upsells → app install → email lifecycle.</li>



<li>Own and report CR2Pay and predicted LTV as core KPIs. Design, launch, and interpret A/B tests grounded in product/user hypotheses (not just cosmetic tests).</li>



<li>Personalize and tailor funnels by user segment/intent.</li>



<li>Manage web funnel infrastructure across 2 web-builders (Web2Wave, Funnel Lab), coordinating technical implementation with front-end/back-end developers.</li>



<li>Own and continuously improve email marketing communications (consent, lifecycle, win-back, and cancellation flows) in collaboration with the email marketer.</li>



<li>Collaborate closely with creative producers on funnel creative/copy and with UA on landing/funnel alignment to acquisition channels.</li>



<li>Maintain and expand internal documentation (funnel logic, test history, checklists) in collaboration with other PMMs.</li>



<li>Balance CR/monetization gains against product value and trust — flag and reject “suspicious” or manipulative mechanics.</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/product-marketing-manager-radiotech/">Product Marketing Manager (Radiotech)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35398</post-id>	</item>
		<item>
		<title>Junior Creative Producer</title>
		<link>https://thegigletter.com/job/junior-creative-producer/</link>
					<comments>https://thegigletter.com/job/junior-creative-producer/#respond</comments>
		
		<dc:creator><![CDATA[filestage]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 10:31:17 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35397</guid>

					<description><![CDATA[<p>Walking is a fitness app that helps users lose weight and get fit through the simplest activity — walking. The app offers personalized walking plans, step tracking, and progress insights to keep users motivated and consistent. By turning walking into a workout, Walking makes it easy to burn calories, improve endurance, and stay active without [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/junior-creative-producer/">Junior Creative Producer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Walking is a fitness app that helps users lose weight and get fit through the simplest activity — walking. The app offers personalized walking plans, step tracking, and progress insights to keep users motivated and consistent. By turning walking into a workout, Walking makes it easy to burn calories, improve endurance, and stay active without complicated workout routines.</p>



<h4 class="wp-block-heading">Requirements</h4>



<ul class="wp-block-list">
<li>Entry-level experience as a creative producer in performance marketing (experience in the fields of healthy lifestyle, nutrition, or fitness would be a plus). We are open to considering candidates with experience in a related field, provided they meet most of the key requirements.</li>



<li>Willingness to learn quickly and absorb large amounts of information.</li>



<li>Basic understanding of how to work with the target audience and their needs.</li>



<li>Ability to create engaging and informative creative strategies and content that effectively attract users.</li>



<li>Strong analytical skills and experience in conducting various types of research.</li>



<li>Excellent communication and organizational skills.</li>



<li>Flexibility and adaptability to fast-paced changes.</li>



<li>Willingness to dedicate time to more monotonous tasks, including information systematization.</li>



<li>Strong ideation skills combined with structured and analytical thinking.</li>



<li>Understanding of modern trends across social media platforms.</li>



<li>Fluent English (B2+).</li>
</ul>



<h4 class="wp-block-heading"><strong>Responsibilities</strong></h4>



<ul class="wp-block-list">
<li>Developing creative concepts to promote the mobile application in line with the product strategy.</li>



<li>Closely collaborating with the UA, PMM, and UGC teams to identify key features and advantages of the application.</li>



<li>Organizing research on competitors, audience, reviews, social media, and others, aimed at analyzing best practices in the market and identifying potential users.</li>



<li>Creating advertisements for META, Google, and other networks.</li>



<li>Participating in brainstorming sessions with the team.</li>



<li>Assisting in structuring product information (best practices, research results, and more).</li>



<li>Writing briefs for UGC, evaluating results, and making adjustments to improve outcomes.</li>



<li>Assisting in organizing shoots.</li>



<li>Collaborating with designers and illustrators to quickly test ideas.</li>
</ul>



<h4 class="wp-block-heading">Would be a plus </h4>



<ul class="wp-block-list">
<li>6+ months of experience will be greatly appreciated</li>



<li>Experience with AI tools</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/junior-creative-producer/">Junior Creative Producer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35397</post-id>	</item>
		<item>
		<title>Senior Gameplay Designer</title>
		<link>https://thegigletter.com/job/senior-gameplay-designer/</link>
					<comments>https://thegigletter.com/job/senior-gameplay-designer/#respond</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 08:42:35 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35393</guid>

					<description><![CDATA[<p>We&#8217;re looking for a designer-programmer hybrid to help us create gameplay prototypes that feel intimate and weirdly alive. Like a&#160;grub crawling on a hand, a&#160;starfish waving its arms, or a&#160;lizard emerging from its shell&#160;filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito. This is a highly creative, hands-on role for someone [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/senior-gameplay-designer/">Senior Gameplay Designer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>We&#8217;re looking for a designer-programmer hybrid to help us create gameplay prototypes that feel intimate and weirdly alive. Like a&nbsp;<a href="https://www.gettyimages.com/detail/video/beetle-larvae-or-grub-worm-on-hand-stock-footage/1171482889">grub crawling on a hand</a>, a&nbsp;<a href="https://www.youtube.com/watch?v=Lbg-tQ6FJgQ">starfish waving its arms</a>, or a&nbsp;<a href="https://media.milanote.com/p/files/1S7lyB15aPur9K/xCC/Lizard%20emerging%20from%20egg.mp4">lizard emerging from its shell</a>&nbsp;filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito.</p>



<p>This is a highly creative, hands-on role for someone who’s already been building their own games, experimenting with mechanics, and chasing unusual ideas. You’ll be joining a small, senior team (currently 4 people) where you’ll be a core contributor to exploring and shaping the direction and feel of the game.</p>



<h4 class="wp-block-heading">What you&#8217;ll do here</h4>



<p>Gameplay Prototyping</p>



<ul class="wp-block-list">
<li>Brainstorm new interactions between humans and animals</li>



<li>Build rapid 3D gameplay prototypes in Unreal</li>



<li>Act as the team’s champion for game feel — tuning movement controls, physics, and animal responses to feel more tactile, expressive, and alive</li>
</ul>



<p>Creative Leadership</p>



<ul class="wp-block-list">
<li>Collaborate with programmers, animators, and artists to push prototypes toward shipping experiences</li>



<li>Create art briefs and give feedback to help ensure visuals and gameplay reinforce each other</li>



<li>Participate actively in playtests and lead iteration discussions</li>
</ul>



<h4 class="wp-block-heading">What We’re Looking For</h4>



<p>Core Experience</p>



<ul class="wp-block-list">
<li>5+ years of professional game development experience</li>



<li>Strong ability to build gameplay prototypes (C++ experience preferred, or strong C# background with willingness to learn C++)</li>



<li>Proven experience creating expressive, “juicy” gameplay interactions</li>



<li>Experience designing 3D gameplay spaces</li>
</ul>



<p>Creative FitWe’re especially excited about candidates who:</p>



<ul class="wp-block-list">
<li>Have built non-standard gameplay systems — something beyond familiar combat or genre mechanics</li>



<li>Have an experimental mindset and are comfortable working in early, messy prototype phases</li>



<li>See games as holistic experiences and appreciate that creating the perfect moment can require implausible amounts of inter-disciplinary collaboration to make everything behave just so</li>
</ul>



<p>Nice-to-Haves</p>



<ul class="wp-block-list">
<li>Experience with Unreal Engine and Blueprint scripting</li>



<li>Familiarity with Blender or Maya</li>



<li>An interest in science, biology, or natural systems</li>



<li>Personal game projects, experimental prototypes, or indie releases</li>
</ul>



<p>This is a fulltime role with benefits that include healthcare and a 401k. Our team is fully remote. If you&#8217;re outside of US timezones we ask that your day includes at least 4 hours of overlap with the team between 9am &#8211; 6pm,&nbsp;<a href="https://www.timeanddate.com/time/zone/usa/los-angeles">PT</a>.</p>
<p>The post <a href="https://thegigletter.com/job/senior-gameplay-designer/">Senior Gameplay Designer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35393</post-id>	</item>
		<item>
		<title>Senior Producer New Platforms &#8211; Fully Remote</title>
		<link>https://thegigletter.com/job/senior-producer-new-platforms-fully-remote/</link>
					<comments>https://thegigletter.com/job/senior-producer-new-platforms-fully-remote/#respond</comments>
		
		<dc:creator><![CDATA[jo-mei]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 08:40:48 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35392</guid>

					<description><![CDATA[<p>At SOFTGAMES, we’re looking for a Senior Producer, New Platforms to help shape the future of casual gaming. You’ll identify new platform opportunities, build product strategy, and turn them into successful businesses. Working closely with Business Development and Engineering, you’ll combine market research, player insights, and data to shape our games for each platform, from [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/senior-producer-new-platforms-fully-remote/">Senior Producer New Platforms &#8211; Fully Remote</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>At SOFTGAMES, we’re looking for a Senior Producer, New Platforms to help shape the future of casual gaming. You’ll identify new platform opportunities, build product strategy, and turn them into successful businesses. Working closely with Business Development and Engineering, you’ll combine market research, player insights, and data to shape our games for each platform, from launch strategy and platform integrations to player experience, monetization, and long-term growth.</p>



<p>We’re looking for someone with strong product thinking, great game design instincts, and a hands on approach to execution. You enjoy exploring new platforms, understanding what makes them successful, and turning ideas into products that grow through continuous testing, iteration, and optimization.</p>



<h4 class="wp-block-heading">Your role:</h4>



<ul class="wp-block-list">
<li>Build the product strategy and roadmap for emerging gaming platforms</li>



<li>Become the internal expert on new platforms by understanding their audiences, platform capabilities, APIs, monetization models, discovery systems, and competitive landscape</li>



<li>Identify new product opportunities through market research, competitor analysis, player feedback, and platform insights</li>



<li>Define and prioritize product initiatives based on player impact, business value, and development effort</li>



<li>Analyze player behavior, funnels, retention, monetization, and A/B test results to make data driven product decisions</li>



<li>Design and improve gameplay, onboarding, progression, monetization, and platform features that increase player engagement and business performance</li>



<li>Own feature delivery from concept to launch by aligning priorities across teams, managing scope, and driving execution</li>



<li>Work closely with Business Development to maximize platform opportunities, partnerships, and promotional activities</li>



<li>Collaborate with Engineering to plan development, prioritize work, remove blockers, and deliver high quality features efficiently</li>



<li>Coordinate launches, measure performance, and continuously improve the product based on data and player feedback</li>



<li>Build knowledge and best practices that help SOFTGAMES succeed on future platforms</li>
</ul>



<h4 class="wp-block-heading">Your profile:</h4>



<ul class="wp-block-list">
<li>5+ years of experience in Product Management, Game Development, or Game Design within free to play games</li>



<li>Strong understanding of casual games, player motivation, progression, monetization, LiveOps, and product optimization</li>



<li>Excellent product instincts with the ability to turn market opportunities and player insights into successful features</li>



<li>Highly analytical with strong experience using KPIs, funnels, retention metrics, monetization data, and experimentation to drive decisions</li>



<li>Proven ability to lead cross functional projects from concept to launch</li>



<li>Commercial mindset with a passion for growing products and exploring new opportunities</li>



<li>Comfortable working with technical teams and able to understand platform capabilities, APIs, and technical constraints</li>



<li>Strong prioritization, organization, and stakeholder management skills</li>



<li>Entrepreneurial, curious, and excited by emerging gaming platforms and new technologies</li>



<li>Excellent written and verbal communication skills in English</li>



<li>Based within CET ±2 hours</li>
</ul>



<h4 class="wp-block-heading">Benefits:</h4>



<p>SOFTGAMES offers a competitive package, including:</p>



<ul class="wp-block-list">
<li>Remote first &#8211; We have a flexible working setup.</li>



<li>Flexible working hours &#8211; Structure your working hours to your needs. No crunch, no overtime!</li>



<li>Generous vacation regulation no matter where you are!</li>



<li>Home office allowance &#8211; Working from home but something is missing? We offer a budget to make your home office as productive as possible.</li>



<li>Further Training &#8211; Everyone at SOFTGAMES is offered training opportunities to strengthen their skills or learn something new!</li>



<li>Studio &#8211; We’re a remote-first company but also offer a super modern office with state-of-the-art tech, based in the center of Berlin.</li>



<li>Equipment &#8211; Choose between a MacBook Pro or Lenovo Laptop.</li>



<li>Meal allowances &#8211; A monthly budget is additionally granted to be spent for your lunches.</li>



<li>Monthly extra grant for home office electricity + internet costs.</li>



<li>Swag &#8211; Enjoy our stylish Hoodies, Bags, Mugs, etc.</li>



<li>Offsite Retreats &#8211; At least once a year the entire company gets together to learn, share ideas, focus on the future, and celebrate our successes. Our events in general are epic but our off-site Retreat is one of a kind.</li>
</ul>



<p>At SOFTGAMES, we value a diverse and inclusive work environment where everyone&#8217;s ideas are heard and valued. Join our dynamic team and be part of the exciting world of mobile gaming. Apply now and let your expertise shine!</p>



<h4 class="wp-block-heading">Job requirements</h4>



<p><strong>SOFTGAMES</strong>&nbsp;is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “<strong>Bubble Shooter Pro”</strong>&nbsp;became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together.&nbsp;SOFTGAMES is a&nbsp;<strong>remote first</strong>&nbsp;company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlasting&nbsp;<strong>Instant Games.</strong></p>



<p>At SOFTGAMES, we believe that different perspectives and background in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications &#8211; regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity.</p>



<p><strong>Have we caught your interest?</strong>&nbsp;Then we look forward to your detailed application.</p>
<p>The post <a href="https://thegigletter.com/job/senior-producer-new-platforms-fully-remote/">Senior Producer New Platforms &#8211; Fully Remote</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35392</post-id>	</item>
		<item>
		<title>Senior Game Designer &#8211; Solitaire TriPeaks (Systems &#038; Economy) &#8211; Fully Remote</title>
		<link>https://thegigletter.com/job/senior-game-designer-solitaire-tripeaks-systems-economy-fully-remote/</link>
					<comments>https://thegigletter.com/job/senior-game-designer-solitaire-tripeaks-systems-economy-fully-remote/#respond</comments>
		
		<dc:creator><![CDATA[jo-mei]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 08:38:56 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35391</guid>

					<description><![CDATA[<p>At SOFTGAMES, we build games played by millions of players worldwide. We are looking for a&#160;Senior Game Designer (Systems &#38; Economy)&#160;to help evolve one of our leading&#160;Solitaire TriPeaks&#160;games. You will own the long-term evolution of a mature live game with a loyal player base, balancing player satisfaction, engagement, and commercial performance. In this role, you [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/senior-game-designer-solitaire-tripeaks-systems-economy-fully-remote/">Senior Game Designer &#8211; Solitaire TriPeaks (Systems &amp; Economy) &#8211; Fully Remote</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>At SOFTGAMES, we build games played by millions of players worldwide. We are looking for a&nbsp;<strong>Senior Game Designer (Systems &amp; Economy)</strong>&nbsp;to help evolve one of our leading&nbsp;<strong>Solitaire TriPeaks</strong>&nbsp;games. You will own the long-term evolution of a mature live game with a loyal player base, balancing player satisfaction, engagement, and commercial performance.</p>



<p>In this role, you will own the design and optimization of the game’s progression, economy, events, and monetization systems. Your mission is to create compelling short-, mid-, and long-term goals that keep players engaged for months and years while maximizing player satisfaction and business performance.</p>



<p><strong><em>*Qualified applicants will be expected to complete a design test.</em></strong></p>



<p><em>This is a REMOTE position.</em></p>



<h4 class="wp-block-heading">Your Role:</h4>



<ul class="wp-block-list">
<li>Own and evolve the game’s economy, progression, reward systems, and monetization</li>



<li>Balance and optimize game systems, collaborating closely with the Level Designer to deliver a rewarding long-term player experience</li>



<li>Design and evolve LiveOps events, tournaments, and seasonal content that drive engagement, retention, and revenue</li>



<li>Optimize monetization systems including offers, currencies, energy systems, and booster economy</li>



<li>Build and maintain economy models, balancing spreadsheets, simulations, and forecasting models</li>



<li>Analyze player behavior, progression bottlenecks, and monetization opportunities using game data and KPIs</li>



<li>Define hypotheses, design A/B tests, and iterate features based on data-driven insights</li>



<li>Partner closely with Product, Level Design, BI/Analytics, Art, and Development to continuously improve game performance</li>



<li>Confidently evolve a mature live game by introducing meaningful improvements while respecting the expectations of a loyal player base</li>



<li>Clearly communicate design rationale, trade-offs, and recommendations across the team</li>
</ul>



<h4 class="wp-block-heading">Your Profile:</h4>



<ul class="wp-block-list">
<li>5+ years of experience designing and operating successful free-to-play mobile games</li>



<li>Strong experience in systems design, economy design, progression design, and LiveOps</li>



<li>Experience working on mature live games with long-term player progression and economy balancing</li>



<li>Proven track record working on casual or puzzle games</li>



<li>Ideally experienced with Solitaire TriPeaks, card games, casino games, or other long-lived casual games</li>



<li>Experience balancing existing systems while minimizing disruption to long-term player behavior</li>



<li>Strong understanding of player motivation, retention mechanics, monetization, and long-term engagement</li>



<li>Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models</li>



<li>Strong analytical mindset with the ability to translate player data into actionable product improvements</li>



<li>Experience defining and evaluating A/B tests and making data-driven product decisions</li>



<li>Self-driven and proactive, with the ability to identify opportunities and take ownership</li>



<li>Excellent communication skills in English, both verbal and written</li>



<li>Passion for games and creating outstanding player experiences</li>



<li>Proficient in using AI tools to improve productivity and decision making</li>
</ul>



<h4 class="wp-block-heading">Benefits:</h4>



<p>SOFTGAMES offers a competitive package, including:</p>



<ul class="wp-block-list">
<li>Remote first &#8211; We have a flexible working setup.</li>



<li>Flexible working hours &#8211; Structure your working hours to your needs. No crunch, no overtime!</li>



<li>Generous vacation regulation no matter where you are!</li>



<li>Home office allowance &#8211; Working from home but something is missing? We offer a budget to make your home office as productive as possible.</li>



<li>Further Training &#8211; Everyone at SOFTGAMES is offered training opportunities to strengthen their skills or learn something new!</li>



<li>Studio &#8211; We’re a remote-first company but also offer a super modern office with state-of-the-art tech, based in the center of Berlin.</li>



<li>Equipment &#8211; Choose between a MacBook Pro or Lenovo Laptop.</li>



<li>Meal allowances &#8211; A monthly budget is additionally granted to be spent for your lunches.</li>



<li>Monthly extra grant for home office electricity + internet costs.</li>



<li>Swag &#8211; Enjoy our stylish Hoodies, Bags, Mugs, etc.</li>



<li>Offsite Retreats &#8211; At least once a year the entire company gets together to learn, share ideas, focus on the future, and celebrate our successes. Our events in general are epic but our off-site Retreat is one of a kind.</li>
</ul>



<p>At SOFTGAMES, we value a diverse and inclusive work environment where everyone&#8217;s ideas are heard and valued. Join our dynamic team and be part of the exciting world of mobile gaming. Apply now and let your expertise shine!</p>



<h4 class="wp-block-heading">Job requirements</h4>



<p><strong>SOFTGAMES</strong>&nbsp;is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “<strong>Bubble Shooter Pro”</strong>&nbsp;became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together.&nbsp;SOFTGAMES is a&nbsp;<strong>remote first</strong>&nbsp;company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlasting&nbsp;<strong>Instant Games.</strong></p>



<p>At SOFTGAMES, we believe that different perspectives and background in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications &#8211; regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity.</p>



<p><strong>Have we caught your interest?</strong>&nbsp;Then we look forward to your detailed application.</p>
<p>The post <a href="https://thegigletter.com/job/senior-game-designer-solitaire-tripeaks-systems-economy-fully-remote/">Senior Game Designer &#8211; Solitaire TriPeaks (Systems &amp; Economy) &#8211; Fully Remote</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35391</post-id>	</item>
		<item>
		<title>Game Director (Multiplayer)</title>
		<link>https://thegigletter.com/job/game-director-multiplayer/</link>
					<comments>https://thegigletter.com/job/game-director-multiplayer/#respond</comments>
		
		<dc:creator><![CDATA[growe]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 08:37:46 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35390</guid>

					<description><![CDATA[<p>Mob Entertainment&#160;is a startup multimedia studio that is best known for our hit indie horror game &#8220;Poppy Playtime&#8221;.&#160; This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.&#160;&#160;To give a taste of our brand&#8217;s popularity, more than 100 billion YouTube views of Poppy Playtime [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/game-director-multiplayer/">Game Director (Multiplayer)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>Mob Entertainment&nbsp;</strong>is a startup multimedia studio that is best known for our hit indie horror game &#8220;<strong>Poppy Playtime&#8221;</strong>.&nbsp; This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.&nbsp;&nbsp;<strong>To give a taste of our brand&#8217;s popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game&#8217;s launch 4 years ago.&nbsp;</strong></p>



<h4 class="wp-block-heading">Role Overview</h4>



<p>As Game Director you’ll have an important mission: to ensure that unannounced, upcoming<br>Mob game’s multiplayer systems properly convey the creative vision and that the vision remains<br>an integral part of the target co-op player experience. You will take ownership of this title and<br>work with all key stakeholders to steward its vision, quality, and long-term live-service health as<br>it scales.</p>



<p>You will also assist the GM of Games and CCO in reaching the strategic design and live-service<br>objectives set out for our upcoming game by guiding conceptual and systemic decisions through<br>Early Access and into ongoing operation. While your design leads focus on their areas of<br>ownership, you’ll pay attention to the larger picture, overseeing the game’s overall outcome:<br>progression, pace, co-op balance across party sizes, live-ops cadence, and quality.<br>You will ensure that all elements related to design, from encounter pacing to post-launch<br>content, work together cohesively to keep this upcoming game a rich, fun, and durable<br>multiplayer experience.</p>



<h4 class="wp-block-heading">What You’ll Do</h4>



<p>● Work with the GM of Games and CCO to ensure that design, art, and story stay true to<br>the vision that was set out in our game design document.<br>● Define best methods for a live, in-market multiplayer title and inform all teams.<br>● Communicate quality and content expectations to the design team on a regular basis,<br>balancing player-facing systems (enemy clarity and counterplay, objective legibility, co-<br>op status) against production constraints so that the systems take constraints into<br>account to ultimately create the optimum user experience for target players.<br>● Translate design and gameplay direction into specs that Level Design and Engineering<br>can bring to life, with particular attention to cooperative multiplayer systems and balance<br>tuning across party sizes.<br>● Harmonize design across all departments, making sure design has ready answers and<br>Jira requests for Engineering, Art, Sound, FX, etc., so that live content and post-launch<br>updates do not run behind schedule.<br>● Work hand in hand with other areas of the team: Art, Engineering, and Production to<br>ensure smooth operations on a live title.<br>● Report to the GM of Games and ensure he, upper management, and the Brand<br>Stewardship Committee are aware of the project’s status on a regular basis,<br>distinguishing incremental improvement work from major pivot proposals.<br>● Own the post-Early Access content roadmap and live-ops cadence, partnering with<br>Production and Product on monetization design so that content plans are grounded in a<br>realistic operating model.<br>● Build and run community and playtest feedback loops that convert player signal into a<br>prioritized, defensible backlog, without letting the roadmap become reactive to every<br>incoming request.<br>● Develop the creative vision for the game’s ongoing content in line with the product and<br>live-service vision.</p>



<p>● Participate in the proposal development process for future content and features (i.e.,<br>brainstorming).<br>● Participate in project follow-up meetings at all phases (Early Access, live operations, and<br>future content development).<br>● Write clear documentation, including required visual references</p>



<h4 class="wp-block-heading">What You’ll Bring</h4>



<p>&nbsp;<br>● 4+ years of leadership experience in the video game industry, with direct experience<br>shipping and supporting a multiplayer or live-service title<br>● 5+ years of design experience in a lead or management role, including cooperative or<br>competitive multiplayer systems design and balance tuning across party sizes<br>● Knowledge of Unreal Engine and how to get the absolute most out of it<br>● Experience running post-launch content roadmaps and live-ops cadences for a title with<br>an active, in-market audience, including translating player and community feedback into<br>a prioritized roadmap<br>● Familiarity with project management software (e.g., Jira)<br>● Exceptional organizational, interpersonal, and presentation skills<br>● Effective cross-departmental communication: you have the know-how to comfortably<br>communicate with all disciplines (programming, art, design, marketing, community, and<br>so on)<br>● A highly collaborative and innovative spirit, with the confidence to hold sole creative<br>ownership of a title, including holding the line on scope with senior stakeholders when<br>needed<br>● The ability to take technical and production feasibility into account when coming up with<br>concepts<br>● Mentorship: you’re motivated to share your expertise to guide the next generation of<br>creatives<br>● Autonomy in using presentation and design tools (e.g., PowerPoint, Photoshop, Google<br>Slides, etc.)<br>● A solid understanding of the co-op multiplayer and live-service market, and a (fiery)<br>passion for video games</p>



<p><strong>Salary Range</strong><br>The base salary range for this position is listed below. Final compensation within the applicable<br>salary range will be determined based on factors such as the applicant’s experience,<br>qualifications, and work location.</p>



<p>San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; &amp; DC<br>Metropolitan Areas: $200,000–$257,000 USD annually</p>



<p>Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; &amp; Miami, FL<br>Metropolitan Areas: $174,000–$223,000 USD annually</p>



<p>All Other U.S. Locations: $148,000–$190,000 USD annually</p>



<p><strong>Benefits</strong><br>Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees:<br>profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off;<br>sick time; holidays; and parental leave</p>



<p>Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.</p>
<p>The post <a href="https://thegigletter.com/job/game-director-multiplayer/">Game Director (Multiplayer)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35390</post-id>	</item>
		<item>
		<title>Audio Director &#8211; Freelance</title>
		<link>https://thegigletter.com/job/audio-director-freelance/</link>
					<comments>https://thegigletter.com/job/audio-director-freelance/#respond</comments>
		
		<dc:creator><![CDATA[my-games]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 08:32:48 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35389</guid>

					<description><![CDATA[<p>Join CI Games and be part of shaping the future of gaming.&#160;As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, we&#8217;re seeking a talented and dedicated&#160;Audio Director&#160;to help us create ground-breaking experiences that captivate players worldwide. A career at CI Games is about being part of a team working on [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/audio-director-freelance/">Audio Director &#8211; Freelance</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Join CI Games and be part of shaping the future of gaming<strong>.</strong>&nbsp;As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, we&#8217;re seeking a talented and dedicated&nbsp;<strong>Audio Director&nbsp;</strong>to help us create ground-breaking experiences that captivate players worldwide.</p>



<p>A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.</p>



<h4 class="wp-block-heading">Key Responsibilities:</h4>



<h4 class="wp-block-heading">Immediate Project Delivery &amp; Ownership</h4>



<ul class="wp-block-list">
<li>Step into our pipeline on Day One, instantly diagnosing current audio tasks and driving them forward to completion.</li>



<li>Own the project&#8217;s acoustic identity, translating high-level goals into concrete, actionable audio deliverables.</li>



<li>Maintain a laser focus on the game, the schedule, and the product, ensuring swift execution and high-quality deliverables despite tight production deadlines.</li>
</ul>



<h4 class="wp-block-heading">Tactical Audio Leadership &amp; Technical Direction</h4>



<ul class="wp-block-list">
<li>Direct and optimize implementation pipelines using Wwise and Unreal Engine, working within existing technical and memory budgets.</li>



<li>Oversee and quality-check deliverables from external and internal sound designers, composers, and voice-over partners, ensuring they meet exact technical specifications.</li>



<li>Manage and adapt your pipelines and assets quickly as game development priorities shift, solving technical hurdles independently.</li>
</ul>



<h4 class="wp-block-heading">Key Requirements:</h4>



<ul class="wp-block-list">
<li>10+ years of experience within games audio, with a proven track record of delivering high-quality audio landscapes for AA+ or AAA titles.</li>



<li>3+ years of experience in an Audio Director role, demonstrating strong vision, creative leadership, and team management.</li>



<li>You are an absolute master of your craft; you know exactly what needs to be done, how to implement it, and how to trouble-shoot audio issues independently.</li>



<li>Ready to sign a 6-month freelance contract and begin actively working with us immediately.</li>



<li>Master-level hands-on experience with Wwise and Unreal Engine pipelines.</li>



<li>Professional fluency in English; essential for rapid, clear coordination across our global, fully remote team.</li>
</ul>



<h4 class="wp-block-heading">What we offer:</h4>



<ul class="wp-block-list">
<li>6 months freelance contract with immediate start.</li>



<li>Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.</li>



<li>An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.</li>



<li>A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/audio-director-freelance/">Audio Director &#8211; Freelance</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35389</post-id>	</item>
		<item>
		<title>Middle UI Designer (LiveOps)</title>
		<link>https://thegigletter.com/job/middle-ui-designer-liveops/</link>
					<comments>https://thegigletter.com/job/middle-ui-designer-liveops/#respond</comments>
		
		<dc:creator><![CDATA[synergy-games]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 09:17:37 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35388</guid>

					<description><![CDATA[<p>Nekki&#160;is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds&#160;1 billion&#160;worldwide. We develop and release games for PC, consoles, and mobile platforms. We are currently looking for a goal-oriented specialist for the position of&#160;UI Designer [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/middle-ui-designer-liveops/">Middle UI Designer (LiveOps)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>Nekki&nbsp;</strong>is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds<strong>&nbsp;1 billion</strong>&nbsp;worldwide. We develop and release games for PC, consoles, and mobile platforms.</p>



<p>We are currently looking for a goal-oriented specialist for the position of&nbsp;<strong>UI Designer (LiveOps)&nbsp;</strong>at the Middle level, who, together with colleagues, will be engaged in the development of the user interface and high-quality graphic materials for the operation of the studio’s leading projects – story-oriented mobile fighting games&nbsp;<strong>Shadow Fight 3&nbsp;</strong>and&nbsp;<strong>Shadow Fight 4: Arena.</strong></p>



<h4 class="wp-block-heading">Responsibilities:</h4>



<ul class="wp-block-list">
<li>Develop and maintain the visual style of the project interface.</li>



<li>Create original designs and graphic materials for various monetization modules (offers, subscriptions, battle passes, gachas, stores, etc.), updates, in-game themed events and user interaction in LiveOps cycles of projects.</li>



<li>Create graphic materials for marketing promotion of game projects on social networks and gaming platforms.</li>



<li>Prepare assets for layout in Unity, control their implementation.</li>



<li>Work closely and directly with game design, monetization, marketing, art and development teams.</li>



<li>Analyze developed solutions, identify vectors for necessary improvements, implement innovations and update &#8220;best practices&#8221;.</li>
</ul>



<h4 class="wp-block-heading">What we are looking for:</h4>



<ul class="wp-block-list">
<li>Relevant work experience (1+ years in the gaming industry) and a portfolio demonstrating your skills.</li>



<li>Expertise in graphic design, experience working with fonts, and creating hand-drawn typography/custom lettering.</li>



<li>Strong artistic skills.</li>



<li>A keen eye for design and an interest in current trends in graphic and game design.</li>



<li>Proficiency in Adobe graphic editors: Photoshop and Illustrator.</li>



<li>Ability to work in Figma.</li>



<li>Creativity, attention to detail, and a passion for your craft.</li>



<li>Love for games.</li>
</ul>



<h4 class="wp-block-heading">Nice to Have:</h4>



<ul class="wp-block-list">
<li>Interest in and practical skills with generative AI.</li>



<li>Experience with 3D software packages and Adobe After Effects.</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/middle-ui-designer-liveops/">Middle UI Designer (LiveOps)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35388</post-id>	</item>
		<item>
		<title>Environment Art Producer</title>
		<link>https://thegigletter.com/job/environment-art-producer/</link>
					<comments>https://thegigletter.com/job/environment-art-producer/#respond</comments>
		
		<dc:creator><![CDATA[synergy-games]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 09:16:28 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35387</guid>

					<description><![CDATA[<p>SPINE&#160;is made with&#160;Unreal Engine 5&#160;and centered around cinematic&#160;gun-fu shootouts. It’s a third-person beat’em’up with a full set of&#160;PC gaming&#160;features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms. As the project grows, we’re looking for an Environment Art Producer [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/environment-art-producer/">Environment Art Producer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>SPINE</strong>&nbsp;is made with&nbsp;<strong>Unreal Engine 5</strong>&nbsp;and centered around cinematic&nbsp;<strong>gun-fu shootouts</strong>. It’s a third-person beat’em’up with a full set of&nbsp;<strong>PC gaming</strong>&nbsp;features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.</p>



<p>As the project grows, we’re looking for an Environment Art Producer to take ownership of environment art production on&nbsp;<strong>SPINE</strong>. Our quality bar is already high, so the task is not to fix it but to rebuild the process around it. That means moving the art team toward iterative, flexible development, strengthening production, and building art into project planning at every stage. This is a long-term, high-trust role with real ownership over how environment art gets made.</p>



<h4 class="wp-block-heading">Responsibilities:</h4>



<ul class="wp-block-list">
<li>Own the full environment art production process, including planning, scheduling, prioritization, backlog, and the order pipeline.</li>



<li>Establish clear communication channels across art leads, the game design team, and production, and act as the final decision-making point for environment production.</li>



<li>Evaluate the current approach and decide what to reuse, what to rebuild, and where to bring in modern pipelines and practices.</li>



<li>Own environment assembly and integration, tracking asset completion, review, and integration status.</li>



<li>Maintain the existing quality bar throughout process changes.</li>



<li>Serve as the connective layer between art leads and art direction, with the authority to align and unblock senior art staff.</li>



<li>Organize the process of optimizing content to hit target performance benchmarks.</li>
</ul>



<h4 class="wp-block-heading">What we are looking for:</h4>



<ul class="wp-block-list">
<li>An art background is essential.</li>



<li>This role is for an Art Producer or Art Manager who came up through art.</li>



<li>Experience managing 3D content production.</li>



<li>Solid understanding of the art production process, level art, pipelines, and resource management.</li>



<li>Experience with iterative development and the ability to move a team toward it.</li>



<li>Strong project management, including planning, scheduling, prioritization, issue resolution, change and risk management.</li>



<li>The leadership presence and authority to guide and align senior art leads.</li>



<li>Fluent English, spoken and written.</li>



<li>Passion for games.</li>
</ul>



<h4 class="wp-block-heading">Will be a plus:</h4>



<ul class="wp-block-list">
<li>Shipped one or more games in a production role.</li>



<li>Experience setting up and optimizing art/environment content pipelines.</li>



<li>Console porting experience.</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/environment-art-producer/">Environment Art Producer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35387</post-id>	</item>
		<item>
		<title>Mandatory Internship Game Design</title>
		<link>https://thegigletter.com/job/mandatory-internship-game-design/</link>
					<comments>https://thegigletter.com/job/mandatory-internship-game-design/#respond</comments>
		
		<dc:creator><![CDATA[jo-mei]]></dc:creator>
		<pubDate>Sat, 11 Jul 2026 13:59:52 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35385</guid>

					<description><![CDATA[<p>SOFTGAMES&#160;is a leading instant games development studio, and we are offering a remote&#160;Mandatory Internship (Pflichtpraktikum)&#160;opportunity for a&#160;Game Design&#160;student. Join our team and contribute to the development of &#8220;Matching Moments&#8221; As a Game Design Intern at SOFTGAMES, you&#8217;ll be focusing on implementing story and world content for &#8220;Matching Moments&#8221;. While this is primarily a Game&#160;Design Internship, [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/mandatory-internship-game-design/">Mandatory Internship Game Design</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>SOFTGAMES</strong>&nbsp;is a leading instant games development studio, and we are offering a remote<strong>&nbsp;Mandatory Internship (Pflichtpraktikum)</strong>&nbsp;opportunity for a&nbsp;<strong>Game Design&nbsp;</strong>student. Join our team and contribute to the development of &#8220;Matching Moments&#8221;</p>



<p>As a Game Design Intern at SOFTGAMES, you&#8217;ll be focusing on implementing story and world content for &#8220;Matching Moments&#8221;. While this is primarily a Game&nbsp;<strong>Design Internship</strong>, it is also a great opportunity to gain insights into other areas of game development and the&nbsp;<strong>games industry</strong>&nbsp;as a whole by&nbsp;collaborating with our diverse team that works from all over the world. You will be using our internal content editor to shape an engaging gaming experience.&nbsp;This is a&nbsp;<strong>full-time</strong>&nbsp;opportunity based in Berlin, Germany with the flexibility to work from our Berlin office or remotely (or in a combination of the two). Other locations in Germany can be also considered.</p>



<p>Please apply only if you have the right to work in Germany and you have a mandatory internship (&#8220;Pflichtpraktikum&#8221;) at an educational institution in Germany.</p>



<h4 class="wp-block-heading">Your role…</h4>



<ul class="wp-block-list">
<li>Implement captivating story and world content for &#8220;Solitaire Home Story&#8221; using our internal content editor.</li>



<li>Collaborate with artists and developers to ensure a cohesive gameplay experience.</li>



<li>Participate in brainstorming sessions, providing creative input to enhance game design.</li>



<li>Learn and apply best practices in game design, gaining hands-on experience in the industry.</li>
</ul>



<h4 class="wp-block-heading">Your profile…</h4>



<ul class="wp-block-list">
<li>Enrolled in a relevant program such as Game Design or Interaction Design.</li>



<li>Passion for gaming and understanding of what makes games enjoyable.</li>



<li>Familiarity with game design principles and eagerness to learn.</li>



<li>Strong communication and teamwork skills.</li>
</ul>



<h4 class="wp-block-heading"><strong>What you&#8217;ll gain&#8230;</strong></h4>



<ul class="wp-block-list">
<li>Hands-on experience in game design, focused on implementation.</li>



<li>Exposure to the casual game sector, understanding industry trends.</li>



<li>Mentorship from seasoned professionals in the gaming industry.</li>



<li>Showcase your creativity and contribute to the success of &#8220;Solitaire Home Story.&#8221;</li>
</ul>



<p><strong>Don’t worry if your profile doesn’t fit all the requirements,&nbsp;</strong>the most important requirement is for you to be eligible of a Mandatory Internship.&nbsp;Internships are there to learn from, so we will gladly help you where needed!</p>



<h4 class="wp-block-heading">Job requirements</h4>



<p><strong>SOFTGAMES</strong>&nbsp;is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “<strong>Bubble Shooter Pro”</strong>&nbsp;became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together. SOFTGAMES is a&nbsp;<strong>remote first</strong>&nbsp;company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlasting&nbsp;<strong>Instant Games.</strong></p>



<p>At SOFTGAMES, we believe that different perspectives and background in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications &#8211; regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity.</p>



<p><strong>Have we caught your interest?</strong>&nbsp;Then we look forward to your detailed application together with your earliest possible start date.</p>
<p>The post <a href="https://thegigletter.com/job/mandatory-internship-game-design/">Mandatory Internship Game Design</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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