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	<title>Contract Archives - Gigletter</title>
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	<description>Remote Full time jobs</description>
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	<title>Contract Archives - Gigletter</title>
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		<title>ASO Specialist (Contractor &#8211; 6 Months)</title>
		<link>https://thegigletter.com/job/aso-specialist-contractor-6-months/</link>
					<comments>https://thegigletter.com/job/aso-specialist-contractor-6-months/#respond</comments>
		
		<dc:creator><![CDATA[mega-cat-studios]]></dc:creator>
		<pubDate>Sat, 11 Jul 2026 13:53:18 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35382</guid>

					<description><![CDATA[<p>At Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/aso-specialist-contractor-6-months/">ASO Specialist (Contractor &#8211; 6 Months)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>At Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where together our diverse skills, experiences and backgrounds impact the games we make.<br><br>We are an early but mighty organization with a leadership team of game industry veterans. There are many opportunities for you to have a big impact on the products we&#8217;ll be making as well as the overall direction of the company. If you&#8217;re passionate about tackling difficult problems with direct and thoughtful communication and team first mentality, we may be the right place for you.</p>



<h4 class="wp-block-heading">About the role</h4>



<p>As our ASO Specialist and owner of App Store Optimization across Fortis&#8217;s portfolio for a 6-month contract term, you&#8217;ll drive how our games show up across the App Store and Google Play, influencing everything from first impression to install. Working across titles in soft launch and global launch, you&#8217;ll combine creativity, experimentation, player insight, and performance thinking to improve how players find, understand, and engage with our games.</p>



<p>This is a hands-on role with meaningful ownership from day one. You&#8217;ll build and evolve experimentation frameworks, test new ideas, and partner closely with product, marketing, creative, and game teams to improve store performance across the portfolio — stepping in to run ASO execution while the Product Marketing team scales the function. From icons, screenshots, videos, and copy to keyword strategy and custom store experiences, you&#8217;ll help shape the moments that connect players with our games.</p>



<p>We&#8217;re looking for someone who enjoys turning signals into action, challenges assumptions through testing, and can be effective from day one — this role needs minimal ramp-up given the contract term.</p>



<h4 class="wp-block-heading">What you&#8217;ll achieve</h4>



<ul class="wp-block-list">
<li>As ASO Specialist, you will own ASO execution across the Fortis portfolio for the contract term, including keyword strategy and metadata optimization</li>



<li>Build and run custom store experiences using Custom Product Pages (CPPs) and Custom Store Listings (CSLs)</li>



<li>Run A/B tests on store assets — icons, screenshots, video, copy — and translate results into next steps</li>



<li>Improve conversion rate across multiple titles simultaneously through structured experimentation</li>



<li>Integrate AI-driven workflows into ASO execution for keyword optimization, competitive analysis, and experimentation</li>



<li>Partner with UA, Creative, and Product Marketing to align store strategy with acquisition and positioning</li>



<li>Connect ASO decisions to broader growth strategy — not treat store performance as a standalone metric</li>



<li>Contribute from week one — minimal ramp-up expected given the contract term</li>
</ul>



<h4 class="wp-block-heading">What you&#8217;ll need to be successful</h4>



<ul class="wp-block-list">
<li>Cross-platform ASO fluency across App Store and Google Play is essential</li>



<li>Hands-on experience managing ASO for mobile apps or games, including CPPs and CSLs — non-negotiable</li>



<li>Proven track record in managing ASO across multiple products simultaneously</li>



<li>Specific, measurable conversion rate improvement examples — not just &#8220;ran tests&#8221;</li>



<li>Fluency running experiments from hypothesis to execution to analysis, not playbook-dependent</li>



<li>Active AI fluency in day-to-day ASO workflows — repeatable use of AI tools for keyword clustering, competitive analysis, or A/B test reporting, not occasional use</li>



<li>Analytical and creative hybrid — reads performance data and translates it into creative direction</li>



<li>Background in mobile gaming or large-scale app ecosystems; CET (timezone) overlap strongly preferred for day-to-day collaboration</li>
</ul>



<p><strong>Why join us</strong><br><br>There are many reasons to join us, but here are a few:</p>



<ul class="wp-block-list">
<li>We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community</li>



<li>We&#8217;re not just about making Games Where You Belong. We&#8217;re also about building communities where our people belong. That&#8217;s why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.</li>



<li>Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming</li>
</ul>



<p>Fortis is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.</p>
<p>The post <a href="https://thegigletter.com/job/aso-specialist-contractor-6-months/">ASO Specialist (Contractor &#8211; 6 Months)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35382</post-id>	</item>
		<item>
		<title>Character Concept Artist</title>
		<link>https://thegigletter.com/job/character-concept-artist-2/</link>
					<comments>https://thegigletter.com/job/character-concept-artist-2/#respond</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 20:47:55 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35368</guid>

					<description><![CDATA[<p>iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. We’ve been around since 2006 and in that time frame, we have successfully completed 400+ projects and have become a partner of choice for EA, Sony, Disney, Rovio, Ubisoft, and many other companies. Our #ilogos_team unites professionals [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/character-concept-artist-2/">Character Concept Artist</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. We’ve been around since 2006 and in that time frame, we have successfully completed 400+ projects and have become a partner of choice for EA, Sony, Disney, Rovio, Ubisoft, and many other companies.<br><br>Our #ilogos_team unites professionals that love, live and breathe games we dare say. This is a place where you’ll find freedom of action and where bureaucracy and micromanagement are unheard of. Now we are growing rapidly and looking for professionals to join the team.</p>



<ul class="wp-block-list">
<li>Make your personal contribution to the games millions of people are playing;</li>



<li>Develop yourself professionally in an atmosphere of trust and support;</li>



<li>Work remotely from anywhere in the world on your own schedule;</li>



<li>Get your support from teammates and the company.</li>
</ul>



<h4 class="wp-block-heading">What we’re looking for:</h4>



<ul class="wp-block-list">
<li>4+ years in games, film, or VFX creating photoreal character concept art that has shipped.</li>



<li>Portfolio demonstrating:<br>– Accurate facial likeness and emotional range.<br>– Deep knowledge of human &amp; animal anatomy, proportion, and aging.<br>– Mastery of skin subsurface, fabric weave, metal reflectance, and weathering.<br>– Ability to match real-world camera lenses and lighting scenarios.</li>



<li>Fluency in Photoshop.</li>



<li>Excellent visual communication skills.</li>



<li>Self-driven, critique-hungry, and able to thrive in a fully remote, timezone-distributed team.</li>
</ul>



<h4 class="wp-block-heading">What the role is about:</h4>



<ul class="wp-block-list">
<li>Visualize human and creature characters in full photoreal style: anatomy, likeness, costume, gear, aging, damage, and material response to light.</li>



<li>Produce turnarounds, expression sheets, lighting keys, and material swatches that are technically bulletproof for modelers and texture artists.</li>



<li>Partner with the Art Director to establish silhouette language, color palettes, and cultural authenticity for multiple factions.</li>



<li>Iterate rapidly in 2D to validate forms under real-world lighting.</li>
</ul>



<p><strong>Working conditions:</strong><br><br>Our people are what we value the most at iLogos. We treat everyone with respect no matter where you are from or what you believe in. If you share our values which are Mastery, Maturity, Trust &amp; Care, and Positive Mindset – we are a perfect match for each other! Join #ilogos_team and we guarantee you an opportunity for growth, support, and an atmosphere of trust and care that feels more like a family. And as well:</p>



<ul class="wp-block-list">
<li>Work remotely from anywhere in the world.</li>



<li>Flexible working hours.</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/character-concept-artist-2/">Character Concept Artist</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">35368</post-id>	</item>
		<item>
		<title>UI/UX Designer</title>
		<link>https://thegigletter.com/job/ui-ux-designer/</link>
					<comments>https://thegigletter.com/job/ui-ux-designer/#respond</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 20:46:32 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35367</guid>

					<description><![CDATA[<p>iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. We’ve been around since 2006 and in that time frame, we have successfully completed 400+ projects and have become a partner of choice for EA, Sony, Disney, Rovio, Ubisoft, and many other companies. Our #ilogos_team unites professionals [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/ui-ux-designer/">UI/UX Designer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. We’ve been around since 2006 and in that time frame, we have successfully completed 400+ projects and have become a partner of choice for EA, Sony, Disney, Rovio, Ubisoft, and many other companies.<br><br>Our #ilogos_team unites professionals that love, live and breathe games we dare say. This is a place where you’ll find freedom of action and where bureaucracy and micromanagement are unheard of. Now we are growing rapidly and looking for professionals to join the team.</p>



<ul class="wp-block-list">
<li>Make your personal contribution to the games millions of people are playing;</li>



<li>Develop yourself professionally in an atmosphere of trust and support;</li>



<li>Work remotely from anywhere in the world on your own schedule;</li>



<li>Get your support from teammates and the company.</li>
</ul>



<h4 class="wp-block-heading">What we’re looking for:</h4>



<ul class="wp-block-list">
<li>3+ years of experience in <strong>UI/UX design for games</strong> (Middle to Senior level)</li>



<li>Strong sense of visual style, with the ability to work across <strong>stylized and modern realistic directions</strong></li>



<li>Solid skills in <strong>graphic design and visual composition</strong></li>



<li>Deep understanding of <strong>mobile UI/UX principles</strong>, usability, and layout adaptation</li>



<li>Strong knowledge of <strong>color theory, typography, and visual hierarchy</strong></li>



<li>Hands-on experience with <strong>Photoshop, Figma, Illustrator</strong> (or similar tools)</li>



<li>Ability to <strong>design interfaces end-to-end</strong>: from wireframes and flows to polished UI</li>



<li>Experience creating <strong>in-game UI elements</strong> (HUDs, menus, pop-ups, icons, etc.)</li>



<li>Portfolio with <strong>released commercial game projects</strong></li>



<li>Upper-Intermediate English or higher</li>



<li>Passion for games and the game industry</li>
</ul>



<h4 class="wp-block-heading">Nice to have:</h4>



<ul class="wp-block-list">
<li>Experience interpreting <strong>game metrics and usability testing results</strong></li>



<li>Understanding of <strong>free-to-play mechanics and player behavior</strong></li>
</ul>



<h4 class="wp-block-heading">What the role is about:</h4>



<ul class="wp-block-list">
<li>Design intuitive and visually compelling <strong>game interfaces and UX flows</strong></li>



<li>Collaborate with <strong>Art Directors, Game Designers, and Producers</strong>to align UI/UX with gameplay goals</li>



<li>Create <strong>wireframes, user flows, and high-fidelity mockups</strong></li>



<li>Design <strong>HUDs, menus, and UI systems</strong> that enhance player experience</li>



<li>Contribute to <strong>visual consistency and overall game feel</strong></li>



<li>Iterate based on <strong>feedback, usability insights, and live metrics</strong></li>
</ul>



<p><strong>Working conditions:</strong><br><br>Our people are what we value the most at iLogos. We treat everyone with respect no matter where you are from or what you believe in. If you share our values which are Mastery, Maturity, Trust &amp; Care, and Positive Mindset – we are a perfect match for each other! Join #ilogos_team and we guarantee you an opportunity for growth, support, and an atmosphere of trust and care that feels more like a family. And as well:</p>



<ul class="wp-block-list">
<li>Work remotely from anywhere in the world.</li>



<li>3 months contract with possible extension.</li>



<li>Flexible working hours.</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/ui-ux-designer/">UI/UX Designer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35367</post-id>	</item>
		<item>
		<title>Business Development Manager for Code Maestro</title>
		<link>https://thegigletter.com/job/business-development-manager-for-code-maestro-2/</link>
					<comments>https://thegigletter.com/job/business-development-manager-for-code-maestro-2/#respond</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 20:43:01 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35366</guid>

					<description><![CDATA[<p>Code Maestro, an AI co-pilot that transforms how game developers build, debug, and scale their projects, is looking for a&#160;Business Development Manager&#160;to help expand our presence worldwide. We recently won&#160;Unicorn Battle in Cyprus, and we’re now actively growing our commercial direction within the gaming industry. We are looking for a sales/business development professional with experience [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/business-development-manager-for-code-maestro-2/">Business Development Manager for Code Maestro</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>Code Maestro</strong>, an AI co-pilot that transforms how game developers build, debug, and scale their projects, is looking for a&nbsp;<strong>Business Development Manager</strong>&nbsp;to help expand our presence worldwide.</p>



<p>We recently won&nbsp;<strong>Unicorn Battle in Cyprus</strong>, and we’re now actively growing our commercial direction within the gaming industry.</p>



<p>We are looking for a sales/business development professional with experience working with game studios, strong communication skills, and the ability to build long-term partnerships in a fast-moving startup environment.</p>



<h4 class="wp-block-heading">What we’re looking for:</h4>



<ul class="wp-block-list">
<li>3+ years of experience in Business Development, Sales, or Account Management within the gaming industry.</li>



<li>Existing strong network and established relationships within the game development industry, particularly among mid-sized and large studios.</li>



<li>Experience communicating with decision-makers and stakeholders at game studios.</li>



<li>Understanding of game development pipelines and industry challenges.</li>



<li>Ability to manage the full sales cycle: outreach, pitching, negotiation, and closing.</li>



<li>Strong relationship-building and communication skills.</li>



<li>Comfortable operating with high autonomy in a startup environment.</li>



<li>Excellent English communication skills (written and spoken).</li>
</ul>



<h4 class="wp-block-heading">What the role is about:</h4>



<ul class="wp-block-list">
<li>Develop and maintain relationships with mid-sized and large game studios.</li>



<li>Identify new business opportunities and drive outbound communication.</li>



<li>Lead sales conversations, presentations, and negotiations.</li>



<li>Work closely with founders and product teams to shape positioning and go-to-market strategy.</li>



<li>Represent Code Maestro during client meetings, calls, and industry networking.</li>



<li>Build long-term partnerships and contribute to company growth.</li>
</ul>



<p><strong>Working conditions:</strong><br><br>Our people are what we value the most at iLogos. We treat everyone with respect no matter where you are from or what you believe in. If you share our values which are Mastery, Maturity, Trust &amp; Care, and Positive Mindset – we are a perfect match for each other! Join #ilogos_team and we guarantee you an opportunity for growth, support, and an atmosphere of trust and care that feels more like a family. And as well:</p>



<ul class="wp-block-list">
<li>Work remotely from anywhere in the world.</li>



<li>Flexible working hours and high autonomy.</li>



<li>Opportunity to directly influence the commercial growth of an AI product for game developers.</li>



<li>Fast-growing startup environment with direct collaboration with founders and product leadership.</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/business-development-manager-for-code-maestro-2/">Business Development Manager for Code Maestro</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35366</post-id>	</item>
		<item>
		<title>HR Coordinator (Maternity Cover) &#124; Europe &#124; Fully Remote</title>
		<link>https://thegigletter.com/job/hr-coordinator-maternity-cover-europe-fully-remote/</link>
					<comments>https://thegigletter.com/job/hr-coordinator-maternity-cover-europe-fully-remote/#respond</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 18:44:28 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35359</guid>

					<description><![CDATA[<p>Here at Escape Velocity, we are looking for an HR Coordinator to join the Human Resources&#160; team. This role will be working in partnership with the Director of HR &#38; Leadership, this role will provide administrative support to our team.&#160; You will help organize our HR department, keep processes running smoothly, and build rapport with [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/hr-coordinator-maternity-cover-europe-fully-remote/">HR Coordinator (Maternity Cover) | Europe | Fully Remote</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Here at Escape Velocity, we are looking for an HR Coordinator to join the Human Resources&nbsp; team. This role will be working in partnership with the Director of HR &amp; Leadership, this role will provide administrative support to our team.&nbsp;</p>



<p>You will help organize our HR department, keep processes running smoothly, and build rapport with employees. In this role, main areas of focus will be onboarding, HRIS administration, payroll processing, reporting, day-to-day employee inquiries, and supporting employee initiatives. This person will work collaboratively to review and continually improve the employee experience.</p>



<h4 class="wp-block-heading" id="job-requirements-title">Requirements</h4>



<p><strong>What we will do together:</strong></p>



<ul class="wp-block-list">
<li>Assist with administration of Human Resources policies, processes and procedures; makes recommendations for improvement and changes to maintain highest levels of employee satisfaction</li>



<li>Manages onboarding process for new hires, including but not limited to scheduling first day activities, conducting new hire orientation, explaining new hire processes, and arranging periodic check-ins with new hires to ensure their continued success</li>



<li>Aids with inter-company employee transfers and relocations as well as initiates relocation support</li>



<li>Ensures all paperwork for new hires, terminations, and employee changes are received, approved, and filed in a timely fashion</li>



<li>Utilizes company HRIS platforms to process all job changes</li>



<li>Ensures timely and accurate management of any payroll discrepancies</li>



<li>Produces census, PTO, and Ad-Hoc reports</li>



<li>Assists with employee programs, including but not limited to research, coordination of vendors, and communications about program additions or changes</li>



<li>Reviews and responds to Slack and e-mail communications</li>



<li>Demonstrates a high level of professionalism in dealing with confidential and sensitive issues</li>



<li>Performs other duties as assigned, including special projects</li>
</ul>



<h4 class="wp-block-heading">What you will bring:</h4>



<ul class="wp-block-list">
<li>Phenomenal customer service skills with a passion for helping others</li>



<li>Excellent communication skills both written and verbal to provide reliable and consumable information to the team and across the organization </li>



<li>Strong interpersonal skills, including the ability to deal effectively with a diversity of individuals and cultures at all levels</li>



<li>Excellent attention to detail</li>



<li>Curious mindset and a thirst for learning </li>



<li>Problem solving skills that often lead to innovative solutions</li>



<li>Self-motivation to manage priorities and workflow that typically completes projects on or ahead of schedule</li>



<li>Versatility and a willingness to work within constantly changing priorities with enthusiasm</li>



<li>Flexibility with working hours (core hours 9am-6pm), recognizing that we’re a global studio with multiple locations internationally</li>



<li>Interest or experience with working across global locations</li>



<li>Experience working with an Employer of Record (EOR) a plus</li>



<li>Desire and openness to travel as and when required</li>



<li>Strong Google Suite skills</li>
</ul>



<h4 class="wp-block-heading" id="job-benefits-title">Benefits</h4>



<p><strong>Interested… a bit about Escape Velocity:&nbsp;</strong></p>



<p>Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.&nbsp;&nbsp;</p>



<p>&nbsp;<strong>A few benefits you can expect from us:&nbsp;</strong></p>



<ul class="wp-block-list">
<li>A generous PTO allowance </li>



<li>Summer and Winter holidays studio closure (separate to PTO allowance) </li>



<li>Private Medical &amp; Dental Healthcare   </li>



<li>Private Mental Health scheme  </li>



<li>A generous annual Health &amp; Wellness allowance </li>



<li>Top range tech for your home set up </li>



<li>Other benefits based on your region </li>
</ul>



<p><strong>How to apply:&nbsp;</strong></p>



<p>Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.&nbsp;</p>



<p>Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.&nbsp;</p>



<p>Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.</p>
<p>The post <a href="https://thegigletter.com/job/hr-coordinator-maternity-cover-europe-fully-remote/">HR Coordinator (Maternity Cover) | Europe | Fully Remote</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35359</post-id>	</item>
		<item>
		<title>Contract Senior Previsualization Artist</title>
		<link>https://thegigletter.com/job/contract-senior-previsualization-artist/</link>
					<comments>https://thegigletter.com/job/contract-senior-previsualization-artist/#respond</comments>
		
		<dc:creator><![CDATA[growe]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 17:13:53 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35354</guid>

					<description><![CDATA[<p>Mob Entertainment&#160;is a startup multimedia studio that is best known for our hit indie horror game &#8220;Poppy Playtime&#8221;.&#160; This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.&#160;&#160;To give a taste of our brand&#8217;s popularity, more than 100 billion YouTube views of Poppy Playtime [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/contract-senior-previsualization-artist/">Contract Senior Previsualization Artist</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>Mob Entertainment&nbsp;</strong>is a startup multimedia studio that is best known for our hit indie horror game &#8220;<strong>Poppy Playtime&#8221;</strong>.&nbsp; This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.&nbsp;&nbsp;<strong>To give a taste of our brand&#8217;s popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game&#8217;s launch 4 years ago.&nbsp;</strong></p>



<p><strong>About Mob Entertainment</strong></p>



<p>Mob Entertainment is the indie studio behind the hit animated horror franchise&nbsp;<em>Poppy Playtime</em>, known for its dark, creature-driven storytelling and visually immersive world-building. As we expand into animated content and cinematic experiences, we&#8217;re looking for skilled storytellers to help bring our vision to the screen.</p>



<p><strong>Position Summary</strong></p>



<p>We are seeking an experienced Senior Previsualization Artist to spearhead the visualization of cinematic storytelling, action sequences, and key creative moments throughout production. This role serves as a critical bridge between creative vision and execution, partnering closely with creative leadership, designers, artists, and production teams to develop compelling visual narratives before production begins.</p>



<p>The ideal candidate combines exceptional storytelling instincts with advanced 3D visualization skills and a deep understanding of cinematography, editing, and shot design. They are capable of independently driving complex sequences from concept through final previs while mentoring others and helping establish visualization best practices across projects.</p>



<h4 class="wp-block-heading">Position Summary</h4>



<p>We are seeking an experienced Senior Previsualization Artist to spearhead the visualization of cinematic storytelling, action sequences, and key creative moments throughout production. This role serves as a critical bridge between creative vision and execution, partnering closely with creative leadership, designers, artists, and production teams to develop compelling visual narratives before production begins.</p>



<p>The ideal candidate combines exceptional storytelling instincts with advanced 3D visualization skills and a deep understanding of cinematography, editing, and shot design. They are capable of independently driving complex sequences from concept through final previs while mentoring others and helping establish visualization best practices across projects.</p>



<h4 class="wp-block-heading">Responsibilities</h4>



<ul class="wp-block-list">
<li>Create high-quality previsualization sequences that communicate story, performance, pacing, camera language, and cinematic intent.</li>



<li>Translate scripts, story treatments, creative briefs, and stakeholder feedback into clear and compelling visual sequences.</li>



<li>Drive shot design, camera blocking, and visual storytelling decisions for complex cinematic and action-driven sequences.</li>



<li>Collaborate with directors, creative leadership, production, design, animation, and art teams to align previs work with project goals.</li>



<li>Build and assemble environments, cameras, characters, and action sequences using 3D tools and real-time engines.</li>



<li>Create storyboards, animatics, and previs presentations to support creative reviews and production planning.</li>



<li>Identify storytelling, technical, and production challenges early and propose effective visual solutions.</li>



<li>Establish and maintain previs workflows, standards, and best practices.</li>



<li>Provide guidance, feedback, and mentorship to junior artists and external partners when applicable.</li>



<li>Present work to stakeholders and effectively communicate creative rationale behind visual decisions.</li>



<li>Support cinematic, marketing, gameplay, and transmedia initiatives as needed.</li>
</ul>



<h4 class="wp-block-heading">Required Qualifications</h4>



<ul class="wp-block-list">
<li>10+ years of professional experience in previsualization, cinematics, storyboarding, animation, film, television, or game development.</li>



<li>Advanced proficiency in Unreal Engine, Maya, Blender, or comparable 3D visualization tools.</li>



<li>Demonstrated expertise in cinematic storytelling, shot composition, camera movement, and editorial pacing.</li>



<li>Strong understanding of cinematography, visual language, and film production workflows.</li>



<li>Proven ability to independently own previs sequences from concept through final delivery.</li>



<li>Experience collaborating directly with directors, creative leads, and cross-functional stakeholders.</li>



<li>Strong communication, presentation, and problem-solving skills.</li>



<li>Ability to thrive in fast-paced, iterative production environments with evolving creative direction.</li>



<li>Delivers cinematic previs sequences that directly influence creative and production decisions.</li>



<li>Consistently translates abstract creative direction into actionable visual storytelling.</li>



<li>Identifies risks and opportunities before production, saving time and reducing downstream iteration.</li>



<li>Earns trust from creative leadership through strong judgment, collaboration, and execution.</li>



<li>Serves as a subject matter expert in previs, cinematics, and visual storytelling.</li>
</ul>



<h2 class="wp-block-heading"><strong>Preferred Qualifications</strong></h2>



<ul class="wp-block-list">
<li>Experience spearheading previs efforts for feature films, television, games, cinematics, or transmedia projects.</li>



<li>Familiarity with virtual production workflows and real-time cinematic pipelines.</li>



<li>Experience with motion capture, animation, and VFX integration.</li>



<li>Background in action, horror, thriller, science fiction, or large-scale cinematic storytelling.</li>



<li>Proficiency with editorial tools such as Adobe Premiere.</li>



<li>Experience adapting established intellectual property or franchise content.</li>



<li>Elevates storytelling quality through strong visual communication and cinematic expertise.</li>
</ul>



<h4 class="wp-block-heading">Contract Details</h4>



<ul class="wp-block-list">
<li>Project-based engagement with potential for ongoing work</li>



<li>Remote — work from anywhere</li>



<li>Flexible schedule with agreed-upon milestone deadlines</li>
</ul>



<p>Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.</p>
<p>The post <a href="https://thegigletter.com/job/contract-senior-previsualization-artist/">Contract Senior Previsualization Artist</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35354</post-id>	</item>
		<item>
		<title>Senior Content Designer (Contract)</title>
		<link>https://thegigletter.com/job/senior-content-designer-contract/</link>
					<comments>https://thegigletter.com/job/senior-content-designer-contract/#respond</comments>
		
		<dc:creator><![CDATA[axios]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 10:32:05 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35345</guid>

					<description><![CDATA[<p>At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/senior-content-designer-contract/">Senior Content Designer (Contract)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with over 21 million players worldwide.</p>



<p>ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.</p>



<p>We are looking for a Contract Advanced Content Designer to help define and implement high-quality gameplay content and systems for our upcoming project, Guild Wars 3. This is an advanced role where you’ll be asked to own complex iteration, work collaboratively with multiple disciplines, and establish and maintain quality and technical standards for our content.</p>



<h4 class="wp-block-heading">WHO WE ARE LOOKING FOR</h4>



<ul class="wp-block-list">
<li>Collaborate – Partner with Level Design, Technical Design, Narrative, Art, and Engineering to deliver cohesive and quality player-facing content.</li>



<li>Plan – Work with Open World and Content Leads to support development timelines and goals for content completion.</li>



<li>Implement &#8211; Use Unreal Engine 5 tools and scripting systems to build and iterate on gameplay experiences.</li>



<li>Iterate – Work with Designers, Engineers, and Technical Designers to establish and perfect content delivery pipeline and tools.</li>



<li>Listen &#8211; Participate in playtests and incorporate feedback to improve pacing, clarity, and player engagement.</li>



<li>Polish &#8211; Iterate on content based on player feedback, internal playtests, and design reviews to ensure gameplay moments are polished, intuitive, and aligned with the overall player experience.</li>



<li>Exemplify – Be an example for the team of the quality bar, how to work effectively within constraints, and how to be a professional within the industry</li>
</ul>



<h4 class="wp-block-heading">WHAT YOU’LL NEED TO BE SUCCESSFUL</h4>



<ul class="wp-block-list">
<li>5+ years of experience of game development with a focus on content design, quest design, or mission gameplay systems</li>



<li>1 or more AAA games shipped in a content focused role.</li>



<li>Pre-production game design experience.</li>



<li>Experience implementing gameplay content using Unreal Engine 5</li>



<li>Strong understanding of narrative, encounter design, and mission flow</li>



<li>Ability to implement and iterate content using engine tools, scripting systems, or visual scripting</li>



<li>Excellent collaboration and communication skills when working with cross-disciplinary teams</li>
</ul>



<p><em><strong>Applications will be accepted until Friday, June 26th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed.</strong></em></p>



<p><strong>Don’t meet every single requirement on this job post?</strong>&nbsp;Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.</p>
<p>The post <a href="https://thegigletter.com/job/senior-content-designer-contract/">Senior Content Designer (Contract)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35345</post-id>	</item>
		<item>
		<title>Environment Artist (Contract)</title>
		<link>https://thegigletter.com/job/environment-artist-contract/</link>
					<comments>https://thegigletter.com/job/environment-artist-contract/#respond</comments>
		
		<dc:creator><![CDATA[axios]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 10:24:29 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35341</guid>

					<description><![CDATA[<p>At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/environment-artist-contract/">Environment Artist (Contract)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with over 21 million players worldwide.</p>



<p>ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.</p>



<p>ArenaNet is looking for a talented World Building Artist to help craft the world in our upcoming title, Guild Wars 3. In this role, you’ll help shape large-scale playable spaces that are visually compelling, navigable, and rich with atmosphere and environmental storytelling.</p>



<p>We’re looking for an artist with strong world-building instincts who understands how to create spaces that support gameplay, exploration, and player experience while maintaining a high visual quality bar. You’ll work closely with Environment Art, Design, Concept Art, Lighting, Tech Art, and Art Direction to build immersive worlds players want to spend time in.</p>



<h4 class="wp-block-heading">WHAT YOU’LL DO</h4>



<ul class="wp-block-list">
<li>Build and polish large-scale game environments and playable maps in Unreal Engine 5.</li>



<li>Collaborate closely with Design, Environment Art, Concept Art, Lighting, and Art Direction to create visually cohesive and gameplay-supportive spaces.</li>



<li>Create compelling compositions, set dressing, and environmental storytelling that enhance player immersion and exploration.</li>



<li>Assemble and integrate environment kits, terrain, foliage, props, materials, and lighting into final in-game spaces.</li>



<li>Help define the mood, tone, and visual identity of different regions and locations throughout the game world.</li>



<li>Work within gameplay constraints while maintaining strong artistic quality, readability, and performance targets.</li>



<li>Partner with technical artists and engineers to improve workflows, optimization, streaming, and world-building pipelines.</li>



<li>Iterate quickly based on playtesting, feedback, and evolving production needs.</li>



<li>Contribute ideas and solutions that elevate the quality and functionality of the game world.</li>
</ul>



<p><em><strong>Applications will be accepted until Friday, June 12th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed.</strong></em></p>



<p><strong>Don’t meet every single requirement on this job post?</strong>&nbsp;Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.</p>



<p></p>
<p>The post <a href="https://thegigletter.com/job/environment-artist-contract/">Environment Artist (Contract)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35341</post-id>	</item>
		<item>
		<title>Materials Artist (Contract)</title>
		<link>https://thegigletter.com/job/materials-artist-contract/</link>
					<comments>https://thegigletter.com/job/materials-artist-contract/#respond</comments>
		
		<dc:creator><![CDATA[axios]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 10:21:15 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35340</guid>

					<description><![CDATA[<p>At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/materials-artist-contract/">Materials Artist (Contract)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with over 21 million players worldwide.</p>



<p>ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.</p>



<p>ArenaNet is looking for a Materials Artist to help bring the world in our upcoming title, Guild Wars 3, to life. In this role, you’ll create high-quality environment assets that shape the visual identity, storytelling, and atmosphere of the game world.</p>



<p>We’re looking for an artist with a strong eye for form, material definition, composition, and storytelling who thrives in a highly collaborative environment and is passionate about building immersive worlds players want to explore.</p>



<h4 class="wp-block-heading">WHAT YOU’LL DO</h4>



<ul class="wp-block-list">
<li>Create high-quality PBR materials and surface treatments that support and elevate the project’s visual direction.</li>



<li>Build and manage Substance Designer graphs for tileable materials, trims, and surface detail.</li>



<li>Create 3D props and environment assets for a wide range of locations in Unreal Engine 5.</li>



<li>Partner closely with Tech Art, Concept Art, Environment Art, Design, and Art Direction to translate visual targets and gameplay needs into compelling in-game assets.</li>



<li>Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments.</li>



<li>Collaborate with Technical Artists and Engineers to improve workflows, pipelines, optimization, and asset integration processes.</li>



<li>Contribute to the development and documentation of material workflows, standards, and libraries.</li>



<li>Track and address material-related bugs.</li>



<li>Proactively seek and apply feedback while contributing ideas that elevate the overall visual direction of the project.</li>



<li>Balance artistic quality with performance, readability, gameplay needs, and production constraints.</li>



<li>Continuously push the quality of the game through strong craftsmanship, iteration, and attention to detail.</li>
</ul>



<h4 class="wp-block-heading">WHAT YOU’LL NEED TO BE SUCCESSFUL</h4>



<ul class="wp-block-list">
<li>3+ years of professional game development experience creating environment or prop art for shipped titles.</li>



<li>Strong portfolio demonstrating high-quality material and surface creation across a variety of styles and real world surfaces.</li>



<li>Excellent understanding of form, composition, materials, scale, and environmental storytelling.</li>



<li>Experience creating game-ready materials and assets from high-poly through optimized in-game implementation.</li>



<li>Strong proficiency in Substance Designer, Maya, ZBrush, Blender and Photoshop.</li>



<li>Experience working in Unreal Engine workflows, ideally UE5.</li>



<li>Understanding of physically based rendering (PBR) pipelines and modern asset creation techniques. asset optimization and best practices in content creation.</li>



<li>Strong collaboration and communication skills with both artistic and technical teams, with ability to both give and receive constructive criticism.</li>



<li>Ability to iterate quickly while maintaining a high level of polish and craftsmanship.</li>



<li>Passion for games, world building, and creating immersive player experiences.</li>
</ul>



<p><em><strong>Applications will be accepted until Friday, June 12th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed.</strong></em></p>



<p><strong>Don’t meet every single requirement on this job post?</strong>&nbsp;Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.</p>
<p>The post <a href="https://thegigletter.com/job/materials-artist-contract/">Materials Artist (Contract)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35340</post-id>	</item>
		<item>
		<title>Senior UI Engineer (Contract)</title>
		<link>https://thegigletter.com/job/senior-ui-engineer-contract/</link>
					<comments>https://thegigletter.com/job/senior-ui-engineer-contract/#respond</comments>
		
		<dc:creator><![CDATA[axios]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 10:19:58 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35339</guid>

					<description><![CDATA[<p>At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/senior-ui-engineer-contract/">Senior UI Engineer (Contract)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with over 21 million players worldwide.</p>



<p>ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.</p>



<p>We are looking for a Contract Senior UI Engineer to support development on our upcoming title, Guild Wars 3. Working closely with UX, UI, Gameplay, and Engineering teams, this role will help build scalable, maintainable, and player-focused interface systems that support high-quality gameplay experiences across multiple input schemes and platforms.</p>



<h4 class="wp-block-heading">WHAT YOU’LL DO</h4>



<ul class="wp-block-list">
<li>Build and maintain scalable UI systems and gameplay-facing interfaces in Unreal Engine 5</li>



<li>Develop maintainable MVVM-style UI architecture and workflows using Unreal Engine tools and frameworks</li>



<li>Collaborate closely with UX designers to translate wireframes, flows, and mockups into polished in-game experiences at both the screen and widget level</li>



<li>Implement responsive interfaces that support multiple input schemes, including controller and keyboard/mouse</li>



<li>Build reusable UI systems, widgets, and components that support long-term scalability and maintainability</li>



<li>Partner with Gameplay, UI, and Engineering teams to integrate gameplay systems, player data, and backend-driven features into the UI layer</li>



<li>Develop and maintain UI functionality using both C++ and Blueprint workflows</li>



<li>Support iteration and polish through debugging, optimization, usability improvements, and feedback integration</li>



<li>Help identify and improve UI engineering workflows, pipelines, and technical standards across the project</li>



<li>Balance performance, usability, maintainability, and visual quality within production constraints</li>
</ul>



<h4 class="wp-block-heading">WHAT YOU’LL NEED TO BE SUCCESSFUL</h4>



<ul class="wp-block-list">
<li>5+ years of professional experience working as a UI Engineer, Gameplay Engineer, or related engineering role in games or interactive media</li>



<li>Experience building maintainable user interfaces in Unreal Engine 5</li>



<li>Strong proficiency with Unreal Engine 5 UI systems, including UMG, Blueprint workflows, and gameplay-facing UI implementation</li>



<li>Proficiency with both C++ and Blueprint implementation</li>



<li>Experience supporting multiple input schemes, including controller and keyboard/mouse workflows</li>



<li>Experience collaborating closely with UX designers to translate designs into functional in-game experiences</li>



<li>Strong understanding of UI architecture, scalability, maintainability, and responsive UI design principles</li>



<li>Experience debugging, optimizing, and maintaining gameplay-facing UI systems</li>



<li>Strong communication and collaboration skills working across UX, Design, Gameplay, and Engineering teams</li>



<li>Self-motivated and comfortable operating in an iterative and collaborative development environment</li>
</ul>



<h4 class="wp-block-heading">NICE TO HAVE</h4>



<ul class="wp-block-list">
<li>Experience shipping UI systems or features on console and PC titles</li>



<li>Experience building data-driven or backend-integrated UI systems</li>



<li>Familiarity with accessibility considerations and best practices for game UI</li>



<li>Experience working on multiplayer or live-service games</li>



<li>Experience with UMG’s Common UI framework and the MVVM paradigm</li>



<li>Familiarity with animation, transitions, and gameplay presentation systems in UI workflows</li>
</ul>



<p><strong>This is a one-year contract.</strong><br><br><em><strong>Applications will be accepted until Friday, June 26th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed.</strong></em></p>



<p><strong>Don’t meet every single requirement on this job post?</strong>&nbsp;Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.</p>
<p>The post <a href="https://thegigletter.com/job/senior-ui-engineer-contract/">Senior UI Engineer (Contract)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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