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	<title>Full Time Archives - Gigletter</title>
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	<description>Remote Full time jobs</description>
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	<title>Full Time Archives - Gigletter</title>
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<site xmlns="com-wordpress:feed-additions:1">235634223</site>	<item>
		<title>Product Marketing Manager (Radiotech)</title>
		<link>https://thegigletter.com/job/product-marketing-manager-radiotech/</link>
					<comments>https://thegigletter.com/job/product-marketing-manager-radiotech/#respond</comments>
		
		<dc:creator><![CDATA[filestage]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 10:33:23 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35398</guid>

					<description><![CDATA[<p>At Radiotech, we believe music belongs to everyone — not just those who grew up taking lessons. As a product company inside the Gismart ecosystem, we’ve spent years building apps that make music feel approachable, fun, and deeply human. With 23 apps across iOS and Android and over 500 million downloads worldwide, our products have [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/product-marketing-manager-radiotech/">Product Marketing Manager (Radiotech)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>At Radiotech, we believe music belongs to everyone — not just those who grew up taking lessons. As a product company inside the Gismart ecosystem, we’ve spent years building apps that make music feel approachable, fun, and deeply human. With 23 apps across iOS and Android and over 500 million downloads worldwide, our products have found their way into the hands of musicians, beginners, and curious souls across the globe. We see music as a universal language. Our job is to make sure more people can speak it.</p>



<h4 class="wp-block-heading">Requirements</h4>



<ul class="wp-block-list">
<li>2+ years in Product Marketing / Growth / CRO for web funnels or subscription products.</li>



<li>Proven track record of measurable core-metric uplifts (CR2Pay, LTV, ARPU) tied to specific, documented hypotheses — not just “ran tests.”</li>



<li>Hands-on experience with web funnel builders (Web2Wave, Funnel Fox, ClickFunnels, Unbounce, or similar) or comparable no-code/low-code funnel infrastructure.</li>



<li>Working knowledge of A/B testing methodology: hypothesis design, statistical significance, segmentation, sequential/parallel test management.</li>



<li>Experience with email/CRM lifecycle tools (Reteno or similar) — consent flows, triggered sequences, win-back, cancellation.</li>



<li>Comfortable working directly with developers on funnel/checkout implementation (API-level understanding is a plus, not required to code).</li>



<li>Strong command of analytics/tracking tools: Amplitude, GA4, AppsFlyer, or equivalent.</li>



<li>Hands-on experience using AI coding assistants (Claude, ChatGPT, or similar) to build, debug, or modify funnel/landing page code, scripts, or automations.</li>



<li>English sufficient for cross-functional and international team communication.</li>
</ul>



<h4 class="wp-block-heading">Responsibilities</h4>



<ul class="wp-block-list">
<li>Own funnel performance end-to-end: visit → quiz/onboarding → paywall → checkout → post-purchase upsells → app install → email lifecycle.</li>



<li>Own and report CR2Pay and predicted LTV as core KPIs. Design, launch, and interpret A/B tests grounded in product/user hypotheses (not just cosmetic tests).</li>



<li>Personalize and tailor funnels by user segment/intent.</li>



<li>Manage web funnel infrastructure across 2 web-builders (Web2Wave, Funnel Lab), coordinating technical implementation with front-end/back-end developers.</li>



<li>Own and continuously improve email marketing communications (consent, lifecycle, win-back, and cancellation flows) in collaboration with the email marketer.</li>



<li>Collaborate closely with creative producers on funnel creative/copy and with UA on landing/funnel alignment to acquisition channels.</li>



<li>Maintain and expand internal documentation (funnel logic, test history, checklists) in collaboration with other PMMs.</li>



<li>Balance CR/monetization gains against product value and trust — flag and reject “suspicious” or manipulative mechanics.</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/product-marketing-manager-radiotech/">Product Marketing Manager (Radiotech)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35398</post-id>	</item>
		<item>
		<title>Junior Creative Producer</title>
		<link>https://thegigletter.com/job/junior-creative-producer/</link>
					<comments>https://thegigletter.com/job/junior-creative-producer/#respond</comments>
		
		<dc:creator><![CDATA[filestage]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 10:31:17 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35397</guid>

					<description><![CDATA[<p>Walking is a fitness app that helps users lose weight and get fit through the simplest activity — walking. The app offers personalized walking plans, step tracking, and progress insights to keep users motivated and consistent. By turning walking into a workout, Walking makes it easy to burn calories, improve endurance, and stay active without [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/junior-creative-producer/">Junior Creative Producer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Walking is a fitness app that helps users lose weight and get fit through the simplest activity — walking. The app offers personalized walking plans, step tracking, and progress insights to keep users motivated and consistent. By turning walking into a workout, Walking makes it easy to burn calories, improve endurance, and stay active without complicated workout routines.</p>



<h4 class="wp-block-heading">Requirements</h4>



<ul class="wp-block-list">
<li>Entry-level experience as a creative producer in performance marketing (experience in the fields of healthy lifestyle, nutrition, or fitness would be a plus). We are open to considering candidates with experience in a related field, provided they meet most of the key requirements.</li>



<li>Willingness to learn quickly and absorb large amounts of information.</li>



<li>Basic understanding of how to work with the target audience and their needs.</li>



<li>Ability to create engaging and informative creative strategies and content that effectively attract users.</li>



<li>Strong analytical skills and experience in conducting various types of research.</li>



<li>Excellent communication and organizational skills.</li>



<li>Flexibility and adaptability to fast-paced changes.</li>



<li>Willingness to dedicate time to more monotonous tasks, including information systematization.</li>



<li>Strong ideation skills combined with structured and analytical thinking.</li>



<li>Understanding of modern trends across social media platforms.</li>



<li>Fluent English (B2+).</li>
</ul>



<h4 class="wp-block-heading"><strong>Responsibilities</strong></h4>



<ul class="wp-block-list">
<li>Developing creative concepts to promote the mobile application in line with the product strategy.</li>



<li>Closely collaborating with the UA, PMM, and UGC teams to identify key features and advantages of the application.</li>



<li>Organizing research on competitors, audience, reviews, social media, and others, aimed at analyzing best practices in the market and identifying potential users.</li>



<li>Creating advertisements for META, Google, and other networks.</li>



<li>Participating in brainstorming sessions with the team.</li>



<li>Assisting in structuring product information (best practices, research results, and more).</li>



<li>Writing briefs for UGC, evaluating results, and making adjustments to improve outcomes.</li>



<li>Assisting in organizing shoots.</li>



<li>Collaborating with designers and illustrators to quickly test ideas.</li>
</ul>



<h4 class="wp-block-heading">Would be a plus </h4>



<ul class="wp-block-list">
<li>6+ months of experience will be greatly appreciated</li>



<li>Experience with AI tools</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/junior-creative-producer/">Junior Creative Producer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35397</post-id>	</item>
		<item>
		<title>Senior Gameplay Designer</title>
		<link>https://thegigletter.com/job/senior-gameplay-designer/</link>
					<comments>https://thegigletter.com/job/senior-gameplay-designer/#respond</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 08:42:35 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35393</guid>

					<description><![CDATA[<p>We&#8217;re looking for a designer-programmer hybrid to help us create gameplay prototypes that feel intimate and weirdly alive. Like a&#160;grub crawling on a hand, a&#160;starfish waving its arms, or a&#160;lizard emerging from its shell&#160;filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito. This is a highly creative, hands-on role for someone [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/senior-gameplay-designer/">Senior Gameplay Designer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>We&#8217;re looking for a designer-programmer hybrid to help us create gameplay prototypes that feel intimate and weirdly alive. Like a&nbsp;<a href="https://www.gettyimages.com/detail/video/beetle-larvae-or-grub-worm-on-hand-stock-footage/1171482889">grub crawling on a hand</a>, a&nbsp;<a href="https://www.youtube.com/watch?v=Lbg-tQ6FJgQ">starfish waving its arms</a>, or a&nbsp;<a href="https://media.milanote.com/p/files/1S7lyB15aPur9K/xCC/Lizard%20emerging%20from%20egg.mp4">lizard emerging from its shell</a>&nbsp;filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito.</p>



<p>This is a highly creative, hands-on role for someone who’s already been building their own games, experimenting with mechanics, and chasing unusual ideas. You’ll be joining a small, senior team (currently 4 people) where you’ll be a core contributor to exploring and shaping the direction and feel of the game.</p>



<h4 class="wp-block-heading">What you&#8217;ll do here</h4>



<p>Gameplay Prototyping</p>



<ul class="wp-block-list">
<li>Brainstorm new interactions between humans and animals</li>



<li>Build rapid 3D gameplay prototypes in Unreal</li>



<li>Act as the team’s champion for game feel — tuning movement controls, physics, and animal responses to feel more tactile, expressive, and alive</li>
</ul>



<p>Creative Leadership</p>



<ul class="wp-block-list">
<li>Collaborate with programmers, animators, and artists to push prototypes toward shipping experiences</li>



<li>Create art briefs and give feedback to help ensure visuals and gameplay reinforce each other</li>



<li>Participate actively in playtests and lead iteration discussions</li>
</ul>



<h4 class="wp-block-heading">What We’re Looking For</h4>



<p>Core Experience</p>



<ul class="wp-block-list">
<li>5+ years of professional game development experience</li>



<li>Strong ability to build gameplay prototypes (C++ experience preferred, or strong C# background with willingness to learn C++)</li>



<li>Proven experience creating expressive, “juicy” gameplay interactions</li>



<li>Experience designing 3D gameplay spaces</li>
</ul>



<p>Creative FitWe’re especially excited about candidates who:</p>



<ul class="wp-block-list">
<li>Have built non-standard gameplay systems — something beyond familiar combat or genre mechanics</li>



<li>Have an experimental mindset and are comfortable working in early, messy prototype phases</li>



<li>See games as holistic experiences and appreciate that creating the perfect moment can require implausible amounts of inter-disciplinary collaboration to make everything behave just so</li>
</ul>



<p>Nice-to-Haves</p>



<ul class="wp-block-list">
<li>Experience with Unreal Engine and Blueprint scripting</li>



<li>Familiarity with Blender or Maya</li>



<li>An interest in science, biology, or natural systems</li>



<li>Personal game projects, experimental prototypes, or indie releases</li>
</ul>



<p>This is a fulltime role with benefits that include healthcare and a 401k. Our team is fully remote. If you&#8217;re outside of US timezones we ask that your day includes at least 4 hours of overlap with the team between 9am &#8211; 6pm,&nbsp;<a href="https://www.timeanddate.com/time/zone/usa/los-angeles">PT</a>.</p>
<p>The post <a href="https://thegigletter.com/job/senior-gameplay-designer/">Senior Gameplay Designer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35393</post-id>	</item>
		<item>
		<title>Senior Producer New Platforms &#8211; Fully Remote</title>
		<link>https://thegigletter.com/job/senior-producer-new-platforms-fully-remote/</link>
					<comments>https://thegigletter.com/job/senior-producer-new-platforms-fully-remote/#respond</comments>
		
		<dc:creator><![CDATA[jo-mei]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 08:40:48 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35392</guid>

					<description><![CDATA[<p>At SOFTGAMES, we’re looking for a Senior Producer, New Platforms to help shape the future of casual gaming. You’ll identify new platform opportunities, build product strategy, and turn them into successful businesses. Working closely with Business Development and Engineering, you’ll combine market research, player insights, and data to shape our games for each platform, from [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/senior-producer-new-platforms-fully-remote/">Senior Producer New Platforms &#8211; Fully Remote</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>At SOFTGAMES, we’re looking for a Senior Producer, New Platforms to help shape the future of casual gaming. You’ll identify new platform opportunities, build product strategy, and turn them into successful businesses. Working closely with Business Development and Engineering, you’ll combine market research, player insights, and data to shape our games for each platform, from launch strategy and platform integrations to player experience, monetization, and long-term growth.</p>



<p>We’re looking for someone with strong product thinking, great game design instincts, and a hands on approach to execution. You enjoy exploring new platforms, understanding what makes them successful, and turning ideas into products that grow through continuous testing, iteration, and optimization.</p>



<h4 class="wp-block-heading">Your role:</h4>



<ul class="wp-block-list">
<li>Build the product strategy and roadmap for emerging gaming platforms</li>



<li>Become the internal expert on new platforms by understanding their audiences, platform capabilities, APIs, monetization models, discovery systems, and competitive landscape</li>



<li>Identify new product opportunities through market research, competitor analysis, player feedback, and platform insights</li>



<li>Define and prioritize product initiatives based on player impact, business value, and development effort</li>



<li>Analyze player behavior, funnels, retention, monetization, and A/B test results to make data driven product decisions</li>



<li>Design and improve gameplay, onboarding, progression, monetization, and platform features that increase player engagement and business performance</li>



<li>Own feature delivery from concept to launch by aligning priorities across teams, managing scope, and driving execution</li>



<li>Work closely with Business Development to maximize platform opportunities, partnerships, and promotional activities</li>



<li>Collaborate with Engineering to plan development, prioritize work, remove blockers, and deliver high quality features efficiently</li>



<li>Coordinate launches, measure performance, and continuously improve the product based on data and player feedback</li>



<li>Build knowledge and best practices that help SOFTGAMES succeed on future platforms</li>
</ul>



<h4 class="wp-block-heading">Your profile:</h4>



<ul class="wp-block-list">
<li>5+ years of experience in Product Management, Game Development, or Game Design within free to play games</li>



<li>Strong understanding of casual games, player motivation, progression, monetization, LiveOps, and product optimization</li>



<li>Excellent product instincts with the ability to turn market opportunities and player insights into successful features</li>



<li>Highly analytical with strong experience using KPIs, funnels, retention metrics, monetization data, and experimentation to drive decisions</li>



<li>Proven ability to lead cross functional projects from concept to launch</li>



<li>Commercial mindset with a passion for growing products and exploring new opportunities</li>



<li>Comfortable working with technical teams and able to understand platform capabilities, APIs, and technical constraints</li>



<li>Strong prioritization, organization, and stakeholder management skills</li>



<li>Entrepreneurial, curious, and excited by emerging gaming platforms and new technologies</li>



<li>Excellent written and verbal communication skills in English</li>



<li>Based within CET ±2 hours</li>
</ul>



<h4 class="wp-block-heading">Benefits:</h4>



<p>SOFTGAMES offers a competitive package, including:</p>



<ul class="wp-block-list">
<li>Remote first &#8211; We have a flexible working setup.</li>



<li>Flexible working hours &#8211; Structure your working hours to your needs. No crunch, no overtime!</li>



<li>Generous vacation regulation no matter where you are!</li>



<li>Home office allowance &#8211; Working from home but something is missing? We offer a budget to make your home office as productive as possible.</li>



<li>Further Training &#8211; Everyone at SOFTGAMES is offered training opportunities to strengthen their skills or learn something new!</li>



<li>Studio &#8211; We’re a remote-first company but also offer a super modern office with state-of-the-art tech, based in the center of Berlin.</li>



<li>Equipment &#8211; Choose between a MacBook Pro or Lenovo Laptop.</li>



<li>Meal allowances &#8211; A monthly budget is additionally granted to be spent for your lunches.</li>



<li>Monthly extra grant for home office electricity + internet costs.</li>



<li>Swag &#8211; Enjoy our stylish Hoodies, Bags, Mugs, etc.</li>



<li>Offsite Retreats &#8211; At least once a year the entire company gets together to learn, share ideas, focus on the future, and celebrate our successes. Our events in general are epic but our off-site Retreat is one of a kind.</li>
</ul>



<p>At SOFTGAMES, we value a diverse and inclusive work environment where everyone&#8217;s ideas are heard and valued. Join our dynamic team and be part of the exciting world of mobile gaming. Apply now and let your expertise shine!</p>



<h4 class="wp-block-heading">Job requirements</h4>



<p><strong>SOFTGAMES</strong>&nbsp;is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “<strong>Bubble Shooter Pro”</strong>&nbsp;became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together.&nbsp;SOFTGAMES is a&nbsp;<strong>remote first</strong>&nbsp;company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlasting&nbsp;<strong>Instant Games.</strong></p>



<p>At SOFTGAMES, we believe that different perspectives and background in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications &#8211; regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity.</p>



<p><strong>Have we caught your interest?</strong>&nbsp;Then we look forward to your detailed application.</p>
<p>The post <a href="https://thegigletter.com/job/senior-producer-new-platforms-fully-remote/">Senior Producer New Platforms &#8211; Fully Remote</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35392</post-id>	</item>
		<item>
		<title>Senior Game Designer &#8211; Solitaire TriPeaks (Systems &#038; Economy) &#8211; Fully Remote</title>
		<link>https://thegigletter.com/job/senior-game-designer-solitaire-tripeaks-systems-economy-fully-remote/</link>
					<comments>https://thegigletter.com/job/senior-game-designer-solitaire-tripeaks-systems-economy-fully-remote/#respond</comments>
		
		<dc:creator><![CDATA[jo-mei]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 08:38:56 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35391</guid>

					<description><![CDATA[<p>At SOFTGAMES, we build games played by millions of players worldwide. We are looking for a&#160;Senior Game Designer (Systems &#38; Economy)&#160;to help evolve one of our leading&#160;Solitaire TriPeaks&#160;games. You will own the long-term evolution of a mature live game with a loyal player base, balancing player satisfaction, engagement, and commercial performance. In this role, you [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/senior-game-designer-solitaire-tripeaks-systems-economy-fully-remote/">Senior Game Designer &#8211; Solitaire TriPeaks (Systems &amp; Economy) &#8211; Fully Remote</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>At SOFTGAMES, we build games played by millions of players worldwide. We are looking for a&nbsp;<strong>Senior Game Designer (Systems &amp; Economy)</strong>&nbsp;to help evolve one of our leading&nbsp;<strong>Solitaire TriPeaks</strong>&nbsp;games. You will own the long-term evolution of a mature live game with a loyal player base, balancing player satisfaction, engagement, and commercial performance.</p>



<p>In this role, you will own the design and optimization of the game’s progression, economy, events, and monetization systems. Your mission is to create compelling short-, mid-, and long-term goals that keep players engaged for months and years while maximizing player satisfaction and business performance.</p>



<p><strong><em>*Qualified applicants will be expected to complete a design test.</em></strong></p>



<p><em>This is a REMOTE position.</em></p>



<h4 class="wp-block-heading">Your Role:</h4>



<ul class="wp-block-list">
<li>Own and evolve the game’s economy, progression, reward systems, and monetization</li>



<li>Balance and optimize game systems, collaborating closely with the Level Designer to deliver a rewarding long-term player experience</li>



<li>Design and evolve LiveOps events, tournaments, and seasonal content that drive engagement, retention, and revenue</li>



<li>Optimize monetization systems including offers, currencies, energy systems, and booster economy</li>



<li>Build and maintain economy models, balancing spreadsheets, simulations, and forecasting models</li>



<li>Analyze player behavior, progression bottlenecks, and monetization opportunities using game data and KPIs</li>



<li>Define hypotheses, design A/B tests, and iterate features based on data-driven insights</li>



<li>Partner closely with Product, Level Design, BI/Analytics, Art, and Development to continuously improve game performance</li>



<li>Confidently evolve a mature live game by introducing meaningful improvements while respecting the expectations of a loyal player base</li>



<li>Clearly communicate design rationale, trade-offs, and recommendations across the team</li>
</ul>



<h4 class="wp-block-heading">Your Profile:</h4>



<ul class="wp-block-list">
<li>5+ years of experience designing and operating successful free-to-play mobile games</li>



<li>Strong experience in systems design, economy design, progression design, and LiveOps</li>



<li>Experience working on mature live games with long-term player progression and economy balancing</li>



<li>Proven track record working on casual or puzzle games</li>



<li>Ideally experienced with Solitaire TriPeaks, card games, casino games, or other long-lived casual games</li>



<li>Experience balancing existing systems while minimizing disruption to long-term player behavior</li>



<li>Strong understanding of player motivation, retention mechanics, monetization, and long-term engagement</li>



<li>Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models</li>



<li>Strong analytical mindset with the ability to translate player data into actionable product improvements</li>



<li>Experience defining and evaluating A/B tests and making data-driven product decisions</li>



<li>Self-driven and proactive, with the ability to identify opportunities and take ownership</li>



<li>Excellent communication skills in English, both verbal and written</li>



<li>Passion for games and creating outstanding player experiences</li>



<li>Proficient in using AI tools to improve productivity and decision making</li>
</ul>



<h4 class="wp-block-heading">Benefits:</h4>



<p>SOFTGAMES offers a competitive package, including:</p>



<ul class="wp-block-list">
<li>Remote first &#8211; We have a flexible working setup.</li>



<li>Flexible working hours &#8211; Structure your working hours to your needs. No crunch, no overtime!</li>



<li>Generous vacation regulation no matter where you are!</li>



<li>Home office allowance &#8211; Working from home but something is missing? We offer a budget to make your home office as productive as possible.</li>



<li>Further Training &#8211; Everyone at SOFTGAMES is offered training opportunities to strengthen their skills or learn something new!</li>



<li>Studio &#8211; We’re a remote-first company but also offer a super modern office with state-of-the-art tech, based in the center of Berlin.</li>



<li>Equipment &#8211; Choose between a MacBook Pro or Lenovo Laptop.</li>



<li>Meal allowances &#8211; A monthly budget is additionally granted to be spent for your lunches.</li>



<li>Monthly extra grant for home office electricity + internet costs.</li>



<li>Swag &#8211; Enjoy our stylish Hoodies, Bags, Mugs, etc.</li>



<li>Offsite Retreats &#8211; At least once a year the entire company gets together to learn, share ideas, focus on the future, and celebrate our successes. Our events in general are epic but our off-site Retreat is one of a kind.</li>
</ul>



<p>At SOFTGAMES, we value a diverse and inclusive work environment where everyone&#8217;s ideas are heard and valued. Join our dynamic team and be part of the exciting world of mobile gaming. Apply now and let your expertise shine!</p>



<h4 class="wp-block-heading">Job requirements</h4>



<p><strong>SOFTGAMES</strong>&nbsp;is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “<strong>Bubble Shooter Pro”</strong>&nbsp;became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together.&nbsp;SOFTGAMES is a&nbsp;<strong>remote first</strong>&nbsp;company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlasting&nbsp;<strong>Instant Games.</strong></p>



<p>At SOFTGAMES, we believe that different perspectives and background in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications &#8211; regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity.</p>



<p><strong>Have we caught your interest?</strong>&nbsp;Then we look forward to your detailed application.</p>
<p>The post <a href="https://thegigletter.com/job/senior-game-designer-solitaire-tripeaks-systems-economy-fully-remote/">Senior Game Designer &#8211; Solitaire TriPeaks (Systems &amp; Economy) &#8211; Fully Remote</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">35391</post-id>	</item>
		<item>
		<title>Game Director (Multiplayer)</title>
		<link>https://thegigletter.com/job/game-director-multiplayer/</link>
					<comments>https://thegigletter.com/job/game-director-multiplayer/#respond</comments>
		
		<dc:creator><![CDATA[growe]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 08:37:46 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35390</guid>

					<description><![CDATA[<p>Mob Entertainment&#160;is a startup multimedia studio that is best known for our hit indie horror game &#8220;Poppy Playtime&#8221;.&#160; This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.&#160;&#160;To give a taste of our brand&#8217;s popularity, more than 100 billion YouTube views of Poppy Playtime [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/game-director-multiplayer/">Game Director (Multiplayer)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>Mob Entertainment&nbsp;</strong>is a startup multimedia studio that is best known for our hit indie horror game &#8220;<strong>Poppy Playtime&#8221;</strong>.&nbsp; This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.&nbsp;&nbsp;<strong>To give a taste of our brand&#8217;s popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game&#8217;s launch 4 years ago.&nbsp;</strong></p>



<h4 class="wp-block-heading">Role Overview</h4>



<p>As Game Director you’ll have an important mission: to ensure that unannounced, upcoming<br>Mob game’s multiplayer systems properly convey the creative vision and that the vision remains<br>an integral part of the target co-op player experience. You will take ownership of this title and<br>work with all key stakeholders to steward its vision, quality, and long-term live-service health as<br>it scales.</p>



<p>You will also assist the GM of Games and CCO in reaching the strategic design and live-service<br>objectives set out for our upcoming game by guiding conceptual and systemic decisions through<br>Early Access and into ongoing operation. While your design leads focus on their areas of<br>ownership, you’ll pay attention to the larger picture, overseeing the game’s overall outcome:<br>progression, pace, co-op balance across party sizes, live-ops cadence, and quality.<br>You will ensure that all elements related to design, from encounter pacing to post-launch<br>content, work together cohesively to keep this upcoming game a rich, fun, and durable<br>multiplayer experience.</p>



<h4 class="wp-block-heading">What You’ll Do</h4>



<p>● Work with the GM of Games and CCO to ensure that design, art, and story stay true to<br>the vision that was set out in our game design document.<br>● Define best methods for a live, in-market multiplayer title and inform all teams.<br>● Communicate quality and content expectations to the design team on a regular basis,<br>balancing player-facing systems (enemy clarity and counterplay, objective legibility, co-<br>op status) against production constraints so that the systems take constraints into<br>account to ultimately create the optimum user experience for target players.<br>● Translate design and gameplay direction into specs that Level Design and Engineering<br>can bring to life, with particular attention to cooperative multiplayer systems and balance<br>tuning across party sizes.<br>● Harmonize design across all departments, making sure design has ready answers and<br>Jira requests for Engineering, Art, Sound, FX, etc., so that live content and post-launch<br>updates do not run behind schedule.<br>● Work hand in hand with other areas of the team: Art, Engineering, and Production to<br>ensure smooth operations on a live title.<br>● Report to the GM of Games and ensure he, upper management, and the Brand<br>Stewardship Committee are aware of the project’s status on a regular basis,<br>distinguishing incremental improvement work from major pivot proposals.<br>● Own the post-Early Access content roadmap and live-ops cadence, partnering with<br>Production and Product on monetization design so that content plans are grounded in a<br>realistic operating model.<br>● Build and run community and playtest feedback loops that convert player signal into a<br>prioritized, defensible backlog, without letting the roadmap become reactive to every<br>incoming request.<br>● Develop the creative vision for the game’s ongoing content in line with the product and<br>live-service vision.</p>



<p>● Participate in the proposal development process for future content and features (i.e.,<br>brainstorming).<br>● Participate in project follow-up meetings at all phases (Early Access, live operations, and<br>future content development).<br>● Write clear documentation, including required visual references</p>



<h4 class="wp-block-heading">What You’ll Bring</h4>



<p>&nbsp;<br>● 4+ years of leadership experience in the video game industry, with direct experience<br>shipping and supporting a multiplayer or live-service title<br>● 5+ years of design experience in a lead or management role, including cooperative or<br>competitive multiplayer systems design and balance tuning across party sizes<br>● Knowledge of Unreal Engine and how to get the absolute most out of it<br>● Experience running post-launch content roadmaps and live-ops cadences for a title with<br>an active, in-market audience, including translating player and community feedback into<br>a prioritized roadmap<br>● Familiarity with project management software (e.g., Jira)<br>● Exceptional organizational, interpersonal, and presentation skills<br>● Effective cross-departmental communication: you have the know-how to comfortably<br>communicate with all disciplines (programming, art, design, marketing, community, and<br>so on)<br>● A highly collaborative and innovative spirit, with the confidence to hold sole creative<br>ownership of a title, including holding the line on scope with senior stakeholders when<br>needed<br>● The ability to take technical and production feasibility into account when coming up with<br>concepts<br>● Mentorship: you’re motivated to share your expertise to guide the next generation of<br>creatives<br>● Autonomy in using presentation and design tools (e.g., PowerPoint, Photoshop, Google<br>Slides, etc.)<br>● A solid understanding of the co-op multiplayer and live-service market, and a (fiery)<br>passion for video games</p>



<p><strong>Salary Range</strong><br>The base salary range for this position is listed below. Final compensation within the applicable<br>salary range will be determined based on factors such as the applicant’s experience,<br>qualifications, and work location.</p>



<p>San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; &amp; DC<br>Metropolitan Areas: $200,000–$257,000 USD annually</p>



<p>Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; &amp; Miami, FL<br>Metropolitan Areas: $174,000–$223,000 USD annually</p>



<p>All Other U.S. Locations: $148,000–$190,000 USD annually</p>



<p><strong>Benefits</strong><br>Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees:<br>profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off;<br>sick time; holidays; and parental leave</p>



<p>Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.</p>
<p>The post <a href="https://thegigletter.com/job/game-director-multiplayer/">Game Director (Multiplayer)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35390</post-id>	</item>
		<item>
		<title>Middle UI Designer (LiveOps)</title>
		<link>https://thegigletter.com/job/middle-ui-designer-liveops/</link>
					<comments>https://thegigletter.com/job/middle-ui-designer-liveops/#respond</comments>
		
		<dc:creator><![CDATA[synergy-games]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 09:17:37 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35388</guid>

					<description><![CDATA[<p>Nekki&#160;is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds&#160;1 billion&#160;worldwide. We develop and release games for PC, consoles, and mobile platforms. We are currently looking for a goal-oriented specialist for the position of&#160;UI Designer [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/middle-ui-designer-liveops/">Middle UI Designer (LiveOps)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>Nekki&nbsp;</strong>is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds<strong>&nbsp;1 billion</strong>&nbsp;worldwide. We develop and release games for PC, consoles, and mobile platforms.</p>



<p>We are currently looking for a goal-oriented specialist for the position of&nbsp;<strong>UI Designer (LiveOps)&nbsp;</strong>at the Middle level, who, together with colleagues, will be engaged in the development of the user interface and high-quality graphic materials for the operation of the studio’s leading projects – story-oriented mobile fighting games&nbsp;<strong>Shadow Fight 3&nbsp;</strong>and&nbsp;<strong>Shadow Fight 4: Arena.</strong></p>



<h4 class="wp-block-heading">Responsibilities:</h4>



<ul class="wp-block-list">
<li>Develop and maintain the visual style of the project interface.</li>



<li>Create original designs and graphic materials for various monetization modules (offers, subscriptions, battle passes, gachas, stores, etc.), updates, in-game themed events and user interaction in LiveOps cycles of projects.</li>



<li>Create graphic materials for marketing promotion of game projects on social networks and gaming platforms.</li>



<li>Prepare assets for layout in Unity, control their implementation.</li>



<li>Work closely and directly with game design, monetization, marketing, art and development teams.</li>



<li>Analyze developed solutions, identify vectors for necessary improvements, implement innovations and update &#8220;best practices&#8221;.</li>
</ul>



<h4 class="wp-block-heading">What we are looking for:</h4>



<ul class="wp-block-list">
<li>Relevant work experience (1+ years in the gaming industry) and a portfolio demonstrating your skills.</li>



<li>Expertise in graphic design, experience working with fonts, and creating hand-drawn typography/custom lettering.</li>



<li>Strong artistic skills.</li>



<li>A keen eye for design and an interest in current trends in graphic and game design.</li>



<li>Proficiency in Adobe graphic editors: Photoshop and Illustrator.</li>



<li>Ability to work in Figma.</li>



<li>Creativity, attention to detail, and a passion for your craft.</li>



<li>Love for games.</li>
</ul>



<h4 class="wp-block-heading">Nice to Have:</h4>



<ul class="wp-block-list">
<li>Interest in and practical skills with generative AI.</li>



<li>Experience with 3D software packages and Adobe After Effects.</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/middle-ui-designer-liveops/">Middle UI Designer (LiveOps)</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35388</post-id>	</item>
		<item>
		<title>Environment Art Producer</title>
		<link>https://thegigletter.com/job/environment-art-producer/</link>
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		<dc:creator><![CDATA[synergy-games]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 09:16:28 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35387</guid>

					<description><![CDATA[<p>SPINE&#160;is made with&#160;Unreal Engine 5&#160;and centered around cinematic&#160;gun-fu shootouts. It’s a third-person beat’em’up with a full set of&#160;PC gaming&#160;features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms. As the project grows, we’re looking for an Environment Art Producer [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/environment-art-producer/">Environment Art Producer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>SPINE</strong>&nbsp;is made with&nbsp;<strong>Unreal Engine 5</strong>&nbsp;and centered around cinematic&nbsp;<strong>gun-fu shootouts</strong>. It’s a third-person beat’em’up with a full set of&nbsp;<strong>PC gaming</strong>&nbsp;features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.</p>



<p>As the project grows, we’re looking for an Environment Art Producer to take ownership of environment art production on&nbsp;<strong>SPINE</strong>. Our quality bar is already high, so the task is not to fix it but to rebuild the process around it. That means moving the art team toward iterative, flexible development, strengthening production, and building art into project planning at every stage. This is a long-term, high-trust role with real ownership over how environment art gets made.</p>



<h4 class="wp-block-heading">Responsibilities:</h4>



<ul class="wp-block-list">
<li>Own the full environment art production process, including planning, scheduling, prioritization, backlog, and the order pipeline.</li>



<li>Establish clear communication channels across art leads, the game design team, and production, and act as the final decision-making point for environment production.</li>



<li>Evaluate the current approach and decide what to reuse, what to rebuild, and where to bring in modern pipelines and practices.</li>



<li>Own environment assembly and integration, tracking asset completion, review, and integration status.</li>



<li>Maintain the existing quality bar throughout process changes.</li>



<li>Serve as the connective layer between art leads and art direction, with the authority to align and unblock senior art staff.</li>



<li>Organize the process of optimizing content to hit target performance benchmarks.</li>
</ul>



<h4 class="wp-block-heading">What we are looking for:</h4>



<ul class="wp-block-list">
<li>An art background is essential.</li>



<li>This role is for an Art Producer or Art Manager who came up through art.</li>



<li>Experience managing 3D content production.</li>



<li>Solid understanding of the art production process, level art, pipelines, and resource management.</li>



<li>Experience with iterative development and the ability to move a team toward it.</li>



<li>Strong project management, including planning, scheduling, prioritization, issue resolution, change and risk management.</li>



<li>The leadership presence and authority to guide and align senior art leads.</li>



<li>Fluent English, spoken and written.</li>



<li>Passion for games.</li>
</ul>



<h4 class="wp-block-heading">Will be a plus:</h4>



<ul class="wp-block-list">
<li>Shipped one or more games in a production role.</li>



<li>Experience setting up and optimizing art/environment content pipelines.</li>



<li>Console porting experience.</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/environment-art-producer/">Environment Art Producer</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35387</post-id>	</item>
		<item>
		<title>Customer Success Associate</title>
		<link>https://thegigletter.com/job/customer-success-associate-2/</link>
					<comments>https://thegigletter.com/job/customer-success-associate-2/#respond</comments>
		
		<dc:creator><![CDATA[fullstory]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 09:13:43 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35386</guid>

					<description><![CDATA[<p>Smartling is an AI-native translation platform that’s redefining how the world’s biggest brands go global — ranked&#160;#3 on Fast Company’s Most Innovative Companies list. We’re growing rapidly at scale and are backed by Battery Ventures, a global technology-focused investment firm. While most companies are still figuring out how to use AI, we’ve spent years building [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/customer-success-associate-2/">Customer Success Associate</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Smartling is an AI-native translation platform that’s redefining how the world’s biggest brands go global — ranked&nbsp;<strong>#3 on Fast Company’s Most Innovative Companies list</strong>. We’re growing rapidly at scale and are backed by Battery Ventures, a global technology-focused investment firm. While most companies are still figuring out how to use AI, we’ve spent years building it into the core of our platform — and we’re just getting started.</p>



<p>As a Commercial Customer Success Associate, you’ll own a book of 90+ commercial accounts, using automation and data-driven health signals to deliver a scaled, many-to-one engagement model. You’ll be the first point of contact for customer questions and feedback — executing targeted plays to protect renewal revenue and identifying accounts that need escalation before issues become risks. This role sits at the intersection of customer empathy and operational rigor, making it a great fit for someone who thrives on turning data into action.</p>



<h4 class="wp-block-heading">You Will</h4>



<ul class="wp-block-list">
<li>Own a portfolio of 90+ commercial accounts through a scaled engagement model — leveraging automation tools and lifecycle playbooks to ensure every customer receives timely, relevant outreach.</li>



<li>Monitor account health signals (product usage, adoption trends, NPS, engagement data) and execute targeted plays to proactively address risk, drive adoption, and protect renewal revenue.</li>



<li>Serve as the first line of contact for inbound questions and feedback from commercial accounts, resolving issues quickly or routing them to the right internal team.</li>



<li>Drive the end-to-end renewal process for your book of business — tracking upcoming renewals, preparing value summaries, and managing renewal conversations to close.</li>



<li>Identify and escalate growth-ready accounts to the Account Management team and flag at-risk accounts to Customer Success leadership with a clear summary of the issue and recommended next steps.</li>



<li>Partner with CS Ops and tooling (e.g., AI or equivalent) to refine automation sequences, health scoring logic, and outreach cadences that improve outcomes across the commercial segment.</li>
</ul>



<h4 class="wp-block-heading">You Have</h4>



<ul class="wp-block-list">
<li>1–2 years of experience in a customer-facing role — Customer Success, Account Management, Support, or Sales — ideally in a B2B SaaS environment.</li>



<li>Comfort managing a high-volume book of business using automation and playbooks rather than purely white-glove, one-to-one engagement.</li>



<li>Familiarity with customer health scoring concepts.</li>



<li>Comfort with AI platforms (e.g., Claude) and curiosity around driving automation for scaled customer outcomes.</li>



<li>Strong written communication skills — you can craft a clear, concise customer email and tailor your tone based on account context.</li>



<li>Demonstrated ability to stay organized and prioritize across a large account base, balancing proactive outreach with inbound responsiveness.</li>



<li>Experience with CRM systems (Salesforce preferred) and comfort working across multiple tools simultaneously.</li>
</ul>



<h4 class="wp-block-heading">Preferred but not required</h4>



<ul class="wp-block-list">
<li>Experience in localization, translation technology, or the language services industry.</li>



<li>Exposure to renewal management or ownership of a commercial renewal cycle.</li>



<li>Familiarity with scaled CS methodologies such as digital-led or tech-touch engagement models.</li>



<li>Familiarity with CS platforms such as Gainsight, Totango, ChurnZero, or similar tools.</li>
</ul>



<h4 class="wp-block-heading">You Are</h4>



<ul class="wp-block-list">
<li><strong>Accountable.</strong> You own your book of business and don’t wait to be told when an account needs attention — you monitor signals and act before problems compound.</li>



<li><strong>Analytical.</strong> You’re comfortable reading health dashboards and usage data to decide where to focus your energy, not just relying on gut instinct.</li>



<li><strong>Customer-Focused.</strong> You treat every commercial account — regardless of size — as a relationship worth protecting, and it shows in how you communicate.</li>



<li><strong>Organized.</strong> Managing 90+ accounts without dropping the ball requires strong systems, and you’ve built habits that keep you on top of renewals, escalations, and follow-ups.</li>



<li><strong>Collaborative.</strong> You work closely with Account Management, Support, and CS Ops — knowing when to loop someone in and how to hand off context clearly.</li>
</ul>



<h4 class="wp-block-heading">You Will Enjoy</h4>



<ul class="wp-block-list">
<li><strong>Freedom</strong> <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f3e1.png" alt="🏡" class="wp-smiley" style="height: 1em; max-height: 1em;" />- we are remote first</li>



<li><strong>Growth</strong> &#8211; an opportunity to learn and advance your career</li>



<li><strong>Wealth</strong> <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f4b0.png" alt="💰" class="wp-smiley" style="height: 1em; max-height: 1em;" /> &#8211; we offer a competitive salary and 401(k) + company match</li>



<li><strong>Wellness</strong> &#8211; health insurance; free medical plan for you and your family</li>



<li><strong>Balance</strong> &#8211; flexible PTO + 11 holidays; generous parental leave</li>



<li><strong>Culture</strong> <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f91d.png" alt="🤝" class="wp-smiley" style="height: 1em; max-height: 1em;" />- an energetic, value-driven, and fun culture and team spirit</li>



<li><strong>Bonus &#8211;</strong> employee referral program and Apple equipment</li>
</ul>



<p>*To work from home, you must have a strong internet connection, a quiet space, and a professional (distraction and clutter-free) background.</p>



<p>We are considering candidates based in the Pacific or Mountain time zones at this time.</p>



<p>Smartling is proud to be an equal-opportunity employer. We are committed to building an inclusive global team that represents a variety of backgrounds, perspectives, beliefs, skills, and experiences.</p>



<p>We use E-verify platform for the work authorization verifications.</p>



<p>The US national base pay range for this role is $65,000 &#8211; $75,000, not including a variable incentive component. Final offer amounts are determined by multiple factors, including geographic location as well as candidate experience and expertise, and may vary from the amounts listed.</p>
<p>The post <a href="https://thegigletter.com/job/customer-success-associate-2/">Customer Success Associate</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35386</post-id>	</item>
		<item>
		<title>UI Artist</title>
		<link>https://thegigletter.com/job/ui-artist-2/</link>
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		<dc:creator><![CDATA[intrepid-studios]]></dc:creator>
		<pubDate>Sat, 11 Jul 2026 13:56:50 +0000</pubDate>
				<guid isPermaLink="false">https://thegigletter.com/?post_type=job_listing&#038;p=35384</guid>

					<description><![CDATA[<p>Moon Active is one of the world&#8217;s fastest-growing mobile game companies, providing entertainment to millions of active users across the universe. We&#8217;re looking for a UI Artist star for its top-notch, industry-leading product. As a UI Artist, you will be responsible for user experience, visual design concepts and game user interface across digital products and [&#8230;]</p>
<p>The post <a href="https://thegigletter.com/job/ui-artist-2/">UI Artist</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Moon Active is one of the world&#8217;s fastest-growing mobile game companies, providing entertainment to millions of active users across the universe.</p>



<p>We&#8217;re looking for a UI Artist star for its top-notch, industry-leading product.</p>



<p>As a UI Artist, you will be responsible for user experience, visual design concepts and game user interface across digital products and platforms. As part of our dream team, you will receive everything you can think of from super friendly and creative co-workers and a strong focus on your development.</p>



<p>Required time zone CET +/- 3 hour</p>



<h4 class="wp-block-heading">Responsibilities</h4>



<ul class="wp-block-list">
<li>Create a playful, intuitive cohesive look &amp; feel, and overall mobile game user experience</li>



<li>Conceptualize, present and execute your ideas from A to Z</li>



<li>Work collaboratively with other designers and cross-functionally with UX, engineering, and product management on the design and implementation of new game features</li>



<li>Create and own the implementation of fun, engaging in-game events and other game content</li>



<li>Design and deliver UI for in-game offers, promotional screens, and purchase flows (offer popups, sale banners, seasonal promotions)</li>



<li>Own the visual pipeline from brief to implementation, including asset handoff</li>



<li>Maintain and evolve the UI component library and style guides to ensure consistency across features</li>



<li>Rapidly iterate on A/B test variants &#8211; create multiple visual treatments and adapt based on performance data</li>



<li>Collaborate closely with the monetization team on conversion-driven design decisions</li>



<li>Participate in design reviews and contribute constructive feedback to peers</li>
</ul>



<h4 class="wp-block-heading">Requirements</h4>



<ul class="wp-block-list">
<li>At least 3 years of experience in game UI and understanding of game UI principles</li>



<li>Hands-on experience designing monetization UI (offer screens, shop flows, promotional screens) &#8211; a strong advantage</li>



<li>Familiarity with mobile game design patterns (LiveOps events, popups, progression screens)</li>



<li>Ability to work in a dynamic environment with quick decision-making within tight schedules</li>



<li>Proficiency in Photoshop, Figma, AI creative tools</li>



<li>Strong design, drawing, color, composition, and conceptual ideation abilities</li>



<li>Comfort with data-informed iteration &#8211; ability to create variants and adjust based on A/B results</li>



<li>Understanding of asset production constraints (texture atlases, file sizes, animation-ready layers)</li>



<li>Fluent English</li>
</ul>
<p>The post <a href="https://thegigletter.com/job/ui-artist-2/">UI Artist</a> appeared first on <a href="https://thegigletter.com">Gigletter</a>.</p>
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