Camera Layout Artist (Project Hire)

November 17, 2024

Job Description

That’s No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are seeking a Camera Layout Artist (Project Hire) to collaborate with our Cinematics Director, Vprod, Art, Design, Narrative, and Animation teams to produce AAA-quality cinematics. The ideal candidate will create previz from scenes based on scripts or storyboards. Responsibilities include finalizing cameras, adjusting depth of field (DOF), making edits, and seamlessly integrating scenes into the game engine.

Responsibilities:  

  • Collaborate Cinematics Director, team members to deliver AAA quality cinematics. 
  • Finalize camera setups, including depth of field (DOF) adjustments and edits, to enhance cinematic quality and storytelling impact. 
  • Integrate scenes into the game engine, ensuring seamless camera transition from cinematics to gameplay. 
  • Assist with Cinematics: Assembling asset and motion capture data into Animation sequences. 
  • Be responsible for integrating cinematic transitions in Unreal 
  • Virtual camera operator: create camera tracks, clean up vcam data and update scenes in unreal. Also be capable of shooting virtual camera scenes. 
  • Scene maintenance: making sure scenes are up to date and fix or create tickets to fix issues regarding Cinematic scenes.  

Requirements & Skills:   

  • Expert skills in film making language and actor blocking.  
  • Expert understanding of cinematography principles, including composition, framing, camera movement, depth of field, camera lens, and performances. 
  • 3-5 years’ experience in shipped AAA game or film.  
  • Excellent communication and collaboration skills to work effectively within a multidisciplinary team. 
  • Strong knowledge of Unreal Engine, Maya, and Motion Builder 
  • Adaptability to evolving project requirements and timelines. 
  • A comprehensive portfolio showcasing previous camera layout, previsualization, and animation work demonstrating proficiency in storytelling, composition, camera movement, and scene blocking.

(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role’s base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $87,000 – $111,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That’s No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.