Job Description
Worlds is a new remote-first studio from former veterans of Epic Games.
Founded in 2022 and backed by Griffin Gaming Partners (investors in Scopely, Marvel Snap, Frostgiant), we’re pushing the limits of Unreal Engine to create PC titles defined by novel mechanics and graphical excellence.
Role:
As Game Designer you will contribute directly to tuning, balancing, and overall gameplay strategy for a UE5 first-person shooter (FPS) title currently in production.
Responsibilities:
- Work directly with Design Director to implement and tune gameplay features and balance in Unreal Engine.
- Contribute to game design documentation and facilitate handoffs with engineering and art team.
- Use player telemetry, and playtest feedback to make informed design decisions.
Required Skills and Qualifications:
- Professional game design experience on an Unreal Engine title that shipped.
- Experience working on a multiplayer title.
- Experience or passion for FPS games.
What We Offer:
- Accelerated Promotion Cycle: Successful employees advance and gain responsibility quickly.
- Innovation-Driven Environment: Work on groundbreaking projects that push the limits of what’s possible in gaming.
- Remote-First Culture: Open to candidates worldwide, with a work environment that values results over hours clocked in.