Job Description
We are a passionate and close-knit team dedicated to creating a visually stunning and immersive world for our action-adventure MMO project. We value creativity, an open mindset, cutting-edge technologies, collaboration, and a deep passion for gaming. As a Senior Environment Artist, you will play a pivotal role in bringing our fantasy universe to life. Your primary focus will be on creating locations from block-out stages to crafting modular kits and assets. You will work closely with designers and other team members to develop highly detailed elements and stunning locations.
Requirements:
- Minimum of 5 years of experience as an Environment Artist in the game development industry.
- A portfolio showcasing locations created in Unreal Engine.
- Experience in planning and creating modular kits and locations.
- Extensive experience with Unreal Engine, including asset implementation, scuttering tools (PCG, Errant Worlds), and a solid understanding of shaders.
- Excellent understanding of PBR workflows.
- Proficient in modeling, sculpting, and texturing using industry-standard software (Substance Painter and Designer, Blender/Max/Maya, Zbrush).
- Good understanding of game metrics and how they apply to environment design.
Responsibilities:
- Create detailed and immersive locations based on art concepts and technical requirements in close collaboration with Level Designers, Concept Artists, and Tech Artists.
- Plan and create assets, scuttering world objects, and dressing.
- Crafting unique props, foliage, natural objects, and modular architecture kits.
- Collaborate with the team to meet both artistic and performance goals, while maintaining consistency with the game’s vision.
Working conditions:
- Competitive salary based on experience.
- Flexible working hours and fully remote.
- Collaborative and supportive team environment.
- Creative freedom and the opportunity to bring your ideas to life.