Technical Artist – Real Boxing

November 17, 2024

Job Description

📢 We are seeking a versatile Technical Artist to work on one of the most exciting boxing game experiences!  For over a decade, we’ve been working on the world’s best and most recognizable mobile boxing franchise – Real Boxing. As our new Senior Technical Artist, you’ll be working alongside the multi-disciplinary team of Real Boxing 3 – creating a game world that players will enjoy for years to come.

Seniority Level: Senior | Salary: 14-18 k [PLN on B2B]

🥊 Responsibilities:

  • Collaborating with artists and developers to integrate art assets into the game engine.
  • Producing high-end visuals within memory constraints and performance guidelines.
  • Material creation – design complex materials and instruct artists on best practices for material creation.
  • Lighting – be well versed in the various lighting techniques and instruct the artists in lighting best practices.
  • Optimization – optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.
  • Technical support to the Team in day-by-day production issues.
  • Creating and maintain technical documentation.
  • Sharing with the Team best practices and new tools.

🥊 Requirements:

  • Extensive experience working with Unity Engine. Minimum 5 years and one completed commercial project in portfolio. Ideally in the mobile game industry.
  • Significant experience with Unity 3D and understanding of mobile platforms’ strengths and limitations.
  • Strong skills and experience in software development in Unity 3D and C#.
  • Knowledge of 3D asset creation pipeline.
  • Excellent knowledge and interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, Physics.
  • Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler).
  • Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL)
  • Knowledge of the new Unity Scriptable render pipeline (URP and HDRP).
  • Experience with different Unity render pipelines (HDRP/URP).

🥊 What do we offer?

  • 🚀 Opportunity to grow competencies in a team of experienced professionals (seniors and industry experts!),
  • 💻 Total flexibility on working on-site (office in Bydgoszcz) and remotely, as well as planning your daily work cycle.
  • 💡 Being a part of an independent team with as little beaurocracy and as much transparency as it’s possible,
  • 🤝 Competitive stable salary adequate to experience,
  • 🤸‍♂️ Other cool stuff that supports physical, emotional, and intellectual well-being like sports pay-offs, private medical care, and team integrations.

Recruitment flow for this specific position:

First interview + Technical interview.