Job Description
Worlds is a new remote-first studio from former veterans of Epic Games.
Founded in 2022 and backed by Griffin Gaming Partners (investors in Scopely, Marvel Snap, Frostgiant), we’re pushing the limits of Unreal Engine to create PC titles defined by novel mechanics and graphical excellence.
Responsibilities
- Implement gameplay systems in a multiplayer FPS currently in development.
- Convert existing Blueprints to performant C++ code and optimize C++ performance.
- Work alongside a small team of Unreal Blueprints developers.
Requirements
- C++ is your strongest skill. Don’t apply if you primarily use Blueprints.
- You have experience using with C++ on a game that has successfully shipped.
- You have experience with Gameplay Ability System (GAS) and ideally multiplayer replication.
- You excel at working independently, without excessive structure or oversight.
What We Offer:
- Accelerated Promotion Cycle: Successful employees advance and gain responsibility quickly.
- Innovation-Driven Environment: Work on groundbreaking projects that push the limits of what’s possible in gaming.
- Remote-First Culture: Open to candidates worldwide, with a work environment that values results over hours clocked in.